Abstract
Our eyes consume the visual field around us, and the brain processes that information as sight and visual content. By incorporating eye-tracking into the design process, we can in some way reverse that process and begin to rethink the role our eye-brain interaction plays instead of as a method of active external input rather than internal processing. Our research developed a prototype application, the Eye-Tracking Voxel Environment Sculptor (EVES), that incorporates eye-tracking as the designed actuator, extending our visual sense as an active design generator. The eye-tracking data garnered from the designer when interacting in EVES is directly utilized as an input within a modelling virtual environment to manipulate and sculpt voxels. We have tested how eye-tracking offers novel possibilities as a Human-Computer Interface within the Virtual Reality Aided Design (VRAD) realm and presents such methodology's potentials.
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Wells, C., Schnabel, M.A., Brown, A., Moleta, T. (2022). Designing with Your Eyes. In: Gerber, D., Pantazis, E., Bogosian, B., Nahmad, A., Miltiadis, C. (eds) Computer-Aided Architectural Design. Design Imperatives: The Future is Now. CAAD Futures 2021. Communications in Computer and Information Science, vol 1465. Springer, Singapore. https://doi.org/10.1007/978-981-19-1280-1_32
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