Skip to main content

A Serious Game for Lean Construction Education Enabled by Internet of Things

  • Conference paper
  • First Online:
Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education

Abstract

Previous studies have shown that the learning performance of students greatly increases once personal experiences are made possible. In construction education, few serious gaming environments are available to boost the students’ thirst of discovery and interaction. As of now, theoretical content like lean principles is often taught by frontal classroom style teaching. This paper describes the development and preliminary testing of a first of a kind serious gaming platform that introduces construction engineering and management students to hands-on learning. The novelty of the developed platform is that it combines the previously separate methods of Building Information Modeling (BIM), Internet of things (IoT), and Lean Construction (LC) in one (serious) game. Technical aspects of the platform and results to its evaluation in a classroom setting are presented. The added value to learning is shown as part of learning curves automatically generated from the players’ data. While such data were previously not available, some still existing limitations and an outlook present the next steps in establishing such serious games in construction education.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Castronovo, F., Nikolic, D., Mastrolembo Ventura, S., Shroff, V., Nguyen, A., Dinh N.: Design and development of a virtual reality educational game for architectural and construction reviews. In: ASEE Annual Conference and Exposition (2019)

    Google Scholar 

  2. Pellicer, E., Ponz-Tienda, J.L.: Teaching and learning lean construction in Spain: a pioneer experience. In: 22nd IGLC, pp. 1245–1256 (2014)

    Google Scholar 

  3. Koskela, L.J., Howell, G., Ballard, G., Tommelein, I.: The foundations of lean construction, in design and construction: building in value, pp. 211–226. B. Heinemann, Oxford (2002)

    Google Scholar 

  4. MSU: Lean construction—A Promising Future for MSU. White paper (2008)

    Google Scholar 

  5. Abdelhamid, T.S.: Lean construction principles and methods. Lean construction overview. Michigan State University (2008)

    Google Scholar 

  6. Sacks, R., Dave, B., Koskela, L., Owen, R.: Analysis framework for the interaction between lean construction and building information modelling. In: 17th IGLC, pp. 221–234 (2009)

    Google Scholar 

  7. ITU-T: Global Information Infrastructure, Internet Protocol Aspects and Next-Generation Networks. https://www.itu.int/itu-t/recommendations/index.aspx?ser=Y. Accessed 20/2/4

  8. EGF: Evolvea Internet of Things Definition. http://www.evolvea.com/. Accessed 20/2/4

  9. Sacks, R., Esquenazi, A., Goldin, M.: LEAPCON: simulation of lean construction of high-rise apartment buildings. Constr. Eng. Manag. 133(7), 529–539 (2007)

    Article  Google Scholar 

  10. Teizer, J., Embers, S., Golovina, O., Wolf, M.: A serious gaming approach to integrate BIM, IoT and lean construction in construction education. In: Construction Research Congress, Tempe, Arizona, USA, March 8–10 2020

    Google Scholar 

  11. Neges, M., Wolf, M., Poprach, M., Teizer, J., Abramovich, M: Improving indoor location tracking quality for construction and facility management. In: 34th ISARC, pp. 88–95 (2017). https://doi.org/10.22260/ISARC2017/0012

  12. Teizer, J., Wolf, M., Golovina, O., Perschewski, M., Propach, M., Neges, M., König, M.: Internet of things (IoT) for integrating environmental and localization data in building information modeling (BIM). In: 34th ISARC (2017). https://doi.org/10.22260/ISARC2017/0084

  13. Kuenzel, R., Teizer, J., Mueller, M., Blickle, A.: SmartSite: intelligent and autonomous environments, machinery, and processes to realize smart road construction projects. Autom. Constr. 71, 21–33 (2016). https://doi.org/10.1016/j.autcon.2016.03.012

    Article  Google Scholar 

  14. Teizer, J.: Wearable, wireless identification sensing platform: self-monitoring alert and reporting technology for hazard avoidance and training (SmartHat). J. Inform. Technol. Constr. 20, 295–312 (2015). http://www.itcon.org/2015/19

  15. Costin, A., Teizer, J.: Utilizing BIM for real-time visualization and indoor localization of resources. In: International Conference on Computing in Civil and Building Engineering Conference, pp. 649–656 (2014). https://doi.org/10.1061/9780784413616.081

  16. Costin, A., Pradhananga, N., Teizer, J.: Passive RFID and BIM for real-time visualization and location tracking. Constr. Res. Congr. 169–178 (2014). https://doi.org/10.1061/9780784413517.018

Download references

Acknowledgements

Research activities have been partially funded by the DAAD-MIUR Joint Mobility Program and the Erasmus+ for Traineeship Program that the University of Brescia was awarded with the Ruhr-Universität Bochum. The authors would like to acknowledge Valentina Marchetti and Chiara Minucchi, from the University of Brescia, for the precious support to data collection and analysis.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Lavinia C. Tagliabue .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Tagliabue, L.C., Mastrolembo Ventura, S., Teizer, J., Ciribini, A.L.C. (2021). A Serious Game for Lean Construction Education Enabled by Internet of Things. In: Mealha, Ă“., Rehm, M., Rebedea, T. (eds) Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education. Smart Innovation, Systems and Technologies, vol 197. Springer, Singapore. https://doi.org/10.1007/978-981-15-7383-5_19

Download citation

Publish with us

Policies and ethics