Abstract
In this article we analyze the influence of a concrete moral emotion (i.e. moral guilt) on strategic decision making. We present a normal form Prisoner’s Dilemma with a moral component. We assume that agents evaluate the game’s outcomes with respect to their ideality degree (i.e. how much a given outcome conforms to the player’s moral values), based on two proposed notions on ethical preferences: Harsanyi’s and Rawls’. Based on such game, we construct and agent-based model of moral guilt, where the intensity of an agent’s guilt feeling plays a determinant role in her course of action. Results for both constructions of ideality are analyzed.
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Gaudou, B., Lorini, E., Mayor, E. (2014). Moral Guilt: An Agent-Based Model Analysis. In: Kamiński, B., Koloch, G. (eds) Advances in Social Simulation. Advances in Intelligent Systems and Computing, vol 229. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39829-2_9
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DOI: https://doi.org/10.1007/978-3-642-39829-2_9
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