Abstract
Whereas traditional games have employed entirely physical interfaces, computer games provide a generally virtual alternative. Motivated by interest in supporting conventional gameplay in the computer environment, we investigate the benefits of game interaction techniques based on gestures applied to tangible objects, comparing the user experience with that resulting from more virtualized interaction. Our study is applied in the context of a German-style board game, Settlers of Catan. Significant findings indicate a preference for tangible components for complex interaction tasks.
Chapter PDF
Similar content being viewed by others
References
Billinghurst, M., Kato, H.: Collaborative Augmented Reality. Communications of the ACM, 64–70 (2002)
de Kort, Y., IJsselsteijn, W., Poels, K.: Digital games as social presence technology: Development of the Social Presence in Gaming Questionnaire, SPGQ (2007)
Fitzmaurice, G., Ishii, H., Buxton, W.: Bricks: laying the foundations for graspable user interfaces. In: Proc. SIGCHI Conference on Human Factors In Computing Systems, pp. 442–449 (1995)
IJsselsteijn, W., van den Hoogen, W., Klimmt, C., de Kort, Y., Lindley, C., Mathiak, K., et al.: Measuring the experience of digital game enjoyment. In: Proceedings of the 2008 Measuring Behavior Conference (2008)
Jacob, R.J., Girouard, A., Hirshfield, L.M., Horn, M.S., Shaer, O., Solovey, E.T., et al.: Reality-based interaction: a framework for post-WIMP interfaces. In: CHI 2008, pp. 201–210. ACM, New York (2008)
Kirsh, D., Maglio, P.: On distinguishing epistemic from pragmatic action. Cognitive Science, 513–549 (1994)
O’Brien, H.L.: Is there a universal instrument for measuring interactive information retrieval?: the case of the user engagement scale. In: IIiX 2010, pp. 335–340. ACM, New York (2010)
Patten, J., Ishii, H.: A comparison of spatial organization strategies in graphical and tangible user interfaces. In: Proc. Designing Augmented Reality Environments, pp. 41–50. ACM, New York (2000)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2011 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Ip, J., Cooperstock, J. (2011). To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games. In: Anacleto, J.C., Fels, S., Graham, N., Kapralos, B., Saif El-Nasr, M., Stanley, K. (eds) Entertainment Computing – ICEC 2011. ICEC 2011. Lecture Notes in Computer Science, vol 6972. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24500-8_64
Download citation
DOI: https://doi.org/10.1007/978-3-642-24500-8_64
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-24499-5
Online ISBN: 978-3-642-24500-8
eBook Packages: Computer ScienceComputer Science (R0)