Abstract
In the present work we develop an experimental setting to evaluate the influence of affect – more precisely, of simulated coherent fluctuations in mood and emotional states – in the construction of empathy in synthetic characters for interactive digital entertainment. Our goal is to evaluate whether the impression of interacting with human-like agents can be more relevant than purely utilitarian metrics for user preferences to interact with systems in certain situations. We have built affective agents to play computer games against human users, and assessed empirically the extent to which users consider more engaging to play against the affective agents than to play against agents that are easy to beat.
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da Silva, F.S.C., Bressane Neto, A.F. (2011). Affective Agents for Empathic Interactions. In: Anacleto, J.C., Fels, S., Graham, N., Kapralos, B., Saif El-Nasr, M., Stanley, K. (eds) Entertainment Computing – ICEC 2011. ICEC 2011. Lecture Notes in Computer Science, vol 6972. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24500-8_18
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DOI: https://doi.org/10.1007/978-3-642-24500-8_18
Publisher Name: Springer, Berlin, Heidelberg
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