Abstract
Storytelling is a core element of the design of Serious Games. Traditionally it is implemented by chaining narrative blocks. This paper presents a proposal for a new approach – stories are built via removal of blocks. The internal structure is briefly discussed along with the main advantage of using this approach – the possibility to shape a story depending on the goals. The didactical modeling and the representation of competences are also described, as well as the possibility for automatic design of stories and automatic assessment of gained competencies.
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Boytchev, P. (2011). A Proposal for Storysculpturing. In: Dicheva, D., Markov, Z., Stefanova, E. (eds) Third International Conference on Software, Services and Semantic Technologies S3T 2011. Advances in Intelligent and Soft Computing, vol 101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23163-6_23
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DOI: https://doi.org/10.1007/978-3-642-23163-6_23
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-23162-9
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