Abstract
This paper is a position paper to specify and implement a general-purpose sound engine for virtual cities. The work is motivated by the project Terra Dynamica funded by the French government. We present a state of the art of the virtual urban sound spaces emphasizing various types of virtual cities and their relationships to auditory space. We then discuss the choice of a sound engine, sound spatialization and scene description languages as ongoing works.
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Chan, SH., Le Prado, C., Natkin, S., Tiger, G. (2010). A Sound Engine for Virtual Cities. In: Yang, H.S., Malaka, R., Hoshino, J., Han, J.H. (eds) Entertainment Computing - ICEC 2010. ICEC 2010. Lecture Notes in Computer Science, vol 6243. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15399-0_55
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DOI: https://doi.org/10.1007/978-3-642-15399-0_55
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-15398-3
Online ISBN: 978-3-642-15399-0
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