Abstract
Increasing both user enjoyment and persistence, or engagement, is a challenge in ITS development. The current study investigates engagement in ITSs through the implementation of games and game-based elements. To investigate this possibility, we use both a physical version and a computerized version of the same educational board game. We compare user experience and reading strategy data for the implementation of two games – iSTART: The Board Game and MiBoard. We discuss game design implications for virtual environments and ITSs.
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Dempsey, K., Jackson, G.T., McNamara, D.S. (2010). MiBoard: Creating a Virtual Environment from a Physical Environment. In: Aleven, V., Kay, J., Mostow, J. (eds) Intelligent Tutoring Systems. ITS 2010. Lecture Notes in Computer Science, vol 6095. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-13437-1_49
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DOI: https://doi.org/10.1007/978-3-642-13437-1_49
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-13436-4
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