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MiBoard: Creating a Virtual Environment from a Physical Environment

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Intelligent Tutoring Systems (ITS 2010)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 6095))

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Abstract

Increasing both user enjoyment and persistence, or engagement, is a challenge in ITS development. The current study investigates engagement in ITSs through the implementation of games and game-based elements. To investigate this possibility, we use both a physical version and a computerized version of the same educational board game. We compare user experience and reading strategy data for the implementation of two games – iSTART: The Board Game and MiBoard. We discuss game design implications for virtual environments and ITSs.

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References

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© 2010 Springer-Verlag Berlin Heidelberg

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Dempsey, K., Jackson, G.T., McNamara, D.S. (2010). MiBoard: Creating a Virtual Environment from a Physical Environment. In: Aleven, V., Kay, J., Mostow, J. (eds) Intelligent Tutoring Systems. ITS 2010. Lecture Notes in Computer Science, vol 6095. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-13437-1_49

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  • DOI: https://doi.org/10.1007/978-3-642-13437-1_49

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-13436-4

  • Online ISBN: 978-3-642-13437-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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