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Linear Complementarity Algorithms for Infinite Games

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Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 5901))

Abstract

The performance of two pivoting algorithms, due to Lemke and Cottle and Dantzig, is studied on linear complementarity problems (LCPs) that arise from infinite games, such as parity, average-reward, and discounted games. The algorithms have not been previously studied in the context of infinite games, and they offer alternatives to the classical strategy-improvement algorithms. The two algorithms are described purely in terms of discounted games, thus bypassing the reduction from the games to LCPs, and hence facilitating a better understanding of the algorithms when applied to games. A family of parity games is given, on which both algorithms run in exponential time, indicating that in the worst case they perform no better for parity, average-reward, or discounted games than they do for general P-matrix LCPs.

An extended version of this paper with full proofs is available as arXiv:0909.5653.

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Fearnley, J., Jurdziński, M., Savani, R. (2010). Linear Complementarity Algorithms for Infinite Games. In: van Leeuwen, J., Muscholl, A., Peleg, D., Pokorný, J., Rumpe, B. (eds) SOFSEM 2010: Theory and Practice of Computer Science. SOFSEM 2010. Lecture Notes in Computer Science, vol 5901. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-11266-9_32

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  • DOI: https://doi.org/10.1007/978-3-642-11266-9_32

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-11265-2

  • Online ISBN: 978-3-642-11266-9

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