Abstract
In this paper I will outline an augmented reality system based on high resolution omni-directional motion image capture, an immersive interactive projection environment, the iDome and multi-layered narrative strategies and applications for educational and entertainment use. This system differs in two ways from other AR frameworks. It operates in non real-time, by employing 360º video recording instead of a live camera feed and it uses immersive projection technology, a 180º dome surface as a display environment. Not being constrained by the requirements of a real-time system, the proposed framework can use high-resolution imagery and immersive display technology to deliver an engaging and true to life experience for the user.
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© 2009 Springer-Verlag Berlin Heidelberg
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Kuchelmeister, V., Shaw, J., McGinity, M., Del Favero, D., Hardjono, A. (2009). Immersive Mixed Media Augmented Reality Applications and Technology. In: Muneesawang, P., Wu, F., Kumazawa, I., Roeksabutr, A., Liao, M., Tang, X. (eds) Advances in Multimedia Information Processing - PCM 2009. PCM 2009. Lecture Notes in Computer Science, vol 5879. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10467-1_109
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DOI: https://doi.org/10.1007/978-3-642-10467-1_109
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-10466-4
Online ISBN: 978-3-642-10467-1
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