Abstract
Computer games are increasingly used throughout our society with people playing on the bus, at home and at work. Computer games thus affect larger and larger number of people and areas in the society of today. There are even scholars who advocate that games create better environments for learning than traditional classrooms. This situation motivates the use of games and game technology for additional purposes, e.g. education, training, health care or marketing.
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© 2009 IFIP International Federation for Information Processing
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Backlund, P., Lundell, B., Scacchi, W. (2009). Workshop – Serious Games and Open Source: Practice and Futures. In: Boldyreff, C., Crowston, K., Lundell, B., Wasserman, A.I. (eds) Open Source Ecosystems: Diverse Communities Interacting. OSS 2009. IFIP Advances in Information and Communication Technology, vol 299. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02032-2_36
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DOI: https://doi.org/10.1007/978-3-642-02032-2_36
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-02031-5
Online ISBN: 978-3-642-02032-2
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