Zusammenfassung
Computergraphik hat sich als Basistechnologie bei der Gestaltung von Mensch- Maschine-Schnittstellen etabliert. Während die neunziger Jahre noch durch die Entwicklung immersiver Ein- und Ausgabegeräte geprägt waren („Virtuelle Realität“), verschmilzt in der „Augmented-Reality“ Computergraphik mit Technologien aus den Bereichen „Mobile Computing“ und „Computer Vision“, um neue Formen der Mensch-Maschine-Interaktion zu schaffen. Mit dieser Technologie werden digitale Informationen in Überlagerung mit unserer realen Umgebung dargestellt. Dazu beinhaltet das Augmented-Reality-System die folgenden drei Hardwarekomponenten (siehe Abb. 4.1):
• die tragbare Computereinheit, die etwa am Gürtel des Anwenders befestigt wird,
• die Videokamera, mit der die reale Umgebung des Anwenders erfasst wird,
• die Datenbrille (Head Mounted Display), mit der die digitalen Informationen in Überlagerung mit der Realität dargestellt werden.
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Encarnação, J. et al. (2008). Die 2000er Jahre bis 2006. In: Reuse, B., Vollmar, R. (eds) Informatikforschung in Deutschland. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-76550-9_8
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