Abstract
Visiting the outer space freely was the human imagination until recently. Virtual environments of the space will be the way for people to “visit” the space to study their motion and interrelationships. This paper assembles a scalable, immersive virtual environment system called the Virtual Space Environment Simulation System (VSESS) that allows users to visualize objects and physical phenomena in near-earth space and provides a brief sketch of the design thinking of such system. The software architecture of the VSESS is designed incorporate the various simulation, analysis and visualization elements of the system into a single, integrated environment. The system employs a VR system with double projector to build immense 3-D environment and applied to some actual space projects and they demonstrate the efficacy of the concept and the processing.
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© 2007 Springer-Verlag Berlin Heidelberg
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Lan, C., Xu, Q., Li, J., Zhou, Y. (2007). A Virtual Space Environment Simulation System. In: Shumaker, R. (eds) Virtual Reality. ICVR 2007. Lecture Notes in Computer Science, vol 4563. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73335-5_54
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DOI: https://doi.org/10.1007/978-3-540-73335-5_54
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73334-8
Online ISBN: 978-3-540-73335-5
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