Skip to main content

The Disappearing Computer: User-Centered Interaction Design for Smart Artefacts

  • Conference paper
User Modeling 2007 (UM 2007)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 4511))

Included in the following conference series:

Abstract

The increasing trend of embedding computation in everyday objects creating smart artefacts (Streitz et al., 2005 b) and the associated concept of the disappearing computer (Streitz, 2001, Streitz et al, 2007) raises new challenges for designing interactive systems. The unobtrusive character of this development is illustrated in this statement by Streitz and Nixon (2005): “It seems like a paradox but it will soon become reality: The rate at which computers disappear will be matched by the rate at which information technology will increasingly permeate our environment and our lives”.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Streitz, N.: Mental Models and Metaphors: Implications for the design of adaptive user-system interfaces. In: Mandl, H., Lesgold, A. (eds.) Learning Issues for Intelligent Tutoring Systems. Cognitive Science Series, pp. 164–186. Springer, New York (1988)

    Google Scholar 

  • Streitz, N.: Augmented Reality and the Disappearing Computer. In: Smith, M., Salvendy, G., Harris, D., Koubek, R. (eds.) Cognitive Engineering, Intelligent Agents and Virtual Reality, pp. 738–742. Lawrence Erlbaum Associates, Mahwah (2001)

    Google Scholar 

  • Streitz, N., Kameas, A., Mavrommati, I.: The Disappearing Computer. LNCS, vol. 4500. Springer, Heidelberg (2007)

    Google Scholar 

  • Streitz, N., Magerkurth, C., Prante, T., Röcker, C.: From Information Design to Experience Design: Smart Artefacts and the Disappearing Computer. ACM Interactions, Special Issue on Ambient Intelligence 12(4), 21–25 (July and August 2005)

    Google Scholar 

  • Streitz, N., Nixon, P.: The Disappearing Computer. Communications of the ACM 48(3), 33–35 (2005)

    Article  Google Scholar 

  • Streitz, N., Röcker, C., Prante, T., van Alphen, D., Stenzel, R., Magerkurth, C.: Designing Smart Artifacts for Smart Environments. IEEE Computer, March 2005, 41–49 (2005b)

    Google Scholar 

  • Streitz, N., Tandler, P., Müller-Tomfelde, C., Konomi, S.: Roomware: Towards the Next Generation of Human-Computer Interaction based on an Integrated Design of Real and Virtual Worlds. In: Carroll, J. (ed.) Human-Computer Interaction in the New Millennium, pp. 553–578. Addison-Wesley, Reading (2001)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Cristina Conati Kathleen McCoy Georgios Paliouras

Rights and permissions

Reprints and permissions

Copyright information

© 2007 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Streitz, N. (2007). The Disappearing Computer: User-Centered Interaction Design for Smart Artefacts. In: Conati, C., McCoy, K., Paliouras, G. (eds) User Modeling 2007. UM 2007. Lecture Notes in Computer Science(), vol 4511. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73078-1_1

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-73078-1_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73077-4

  • Online ISBN: 978-3-540-73078-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics