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  • © 2008

Transactions on Edutainment I

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5080)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

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Table of contents (22 chapters)

  1. Front Matter

  2. Papers from Edutainment 2008

    1. Timed Automata-Based Rehabilitation Training Game Design for the Affected Lower Extremity of Hemiparetic Patient

      • Gi Sook Jung, Sang Yun Kim, Soon Ki Jung, Seung Deuk Byun, Yang Soo Lee
      Pages 17-27
    2. A Haptic Virtual Environment for Molecular Chemistry Education

      • Makoto Sato, Xiangning Liu, Jun Murayama, Katsuhito Akahane, Masaharu Isshiki
      Pages 28-39
    3. Developing a Digital Game-Based Situated Learning System for Ocean Ecology

      • Jia-Jiunn Lo, Nai-Wei Ji, Ya-Huei Syu, Wan-Jyun You, Yi-Ting Chen
      Pages 51-61
    4. A Pen-Based 3D Role Modeling Tool for Children

      • Jie Li, Danli Wang, Guozhong Dai
      Pages 62-73
    5. A Reusable Eduventure Game Framework

      • Wenfeng Hu
      Pages 74-85
    6. Construction and Evaluation of a Robot Dance System

      • Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu
      Pages 86-95
    7. TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality

      • Sewon Na, Mark Billinghurst, Woontack Woo
      Pages 96-106
    8. Interacting with Augmented Assets in Cultural Tourism

      • Maria Teresa Linaza, Ander García, Isabel Torre, Jose Ignacio Torres
      Pages 107-117
    9. Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories

      • Madjid Merabti, Abdennour El Rhalibi, Yuanyuan Shen, Jorge Daniel, Alcantara Melendez, Marc Price
      Pages 118-134
    10. Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong

      • Carlos Delgado-Mata, Jesus Ibáñez-Martínez, Felipe Gómez-Caballero, Oscar Miguel Guillén-Hernández
      Pages 135-149
  3. Regular Papers

    1. Game-Based Learning with Computers – Learning, Simulations, and Games

      • Alke Martens, Holger Diener, Steffen Malo
      Pages 172-190
    2. Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment

      • Myint Swe Khine, Mohamad Shalleh Bin Suja’ee
      Pages 191-205
    3. Interactive Media Authoring Systems

      • Kok Wee Goh, Gangwen Mei, Shuzhi Sam Ge
      Pages 206-230
    4. A Review of Using Virtual Reality for Learning

      • Elinda Ai-Lim Lee, Kok Wai Wong
      Pages 231-241

About this book

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based Education, and related fields. It will cover aspects from Educational and Game Theories, Human-Computer Interaction, Computer Graphics, Artificial Intelligence, and Systems Design.

The first volume of this series contains a selection of outstanding contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games which took place in Nanjing, China, in June 2008. These papers are complemented by individual contributions from international experts in this field.

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access