Abstract
By the end of this chapter students should be able to:
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briefly describe the history of graphics programming in Java;
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explain the structure and life cycle of a JavaFX application;
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produce 2D graphical shapes in JavaFX;
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build an interactive graphics application in JavaFX using common components such as buttons, textfields and labels;
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program a JavaFX control to listen for events using a lambda expression;
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make use of a variety of different JavaFX containers;
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create borders, fonts and colours;
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format decimal numbers so that they appear in an appropriate form in a graphics application.
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Notes
- 1.
Don’t confuse this with the mixing of coloured paints, where the rules are different. In the case of mixing coloured lights (as on a computer monitor) we are dealing with reflection of light—in the case of paints we are dealing with absorption, so the primary colours, and the rules for mixing, are different. For paints the primary colours are red, blue and yellow.
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Charatan, Q., Kans, A. (2019). Introducing JavaFX. In: Java in Two Semesters. Texts in Computer Science. Springer, Cham. https://doi.org/10.1007/978-3-319-99420-8_10
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DOI: https://doi.org/10.1007/978-3-319-99420-8_10
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