Abstract
The generative games in aviation are used to increase readiness for actions in an extreme situation due to accelerated building and further maintenance of the IMAGE of a PROFESSIONAL, including the image of professional flight activity, which leads to increase in reliability of the activity.
An important element of the generative scenario in a crew/group is to add experience and put it into practice, i.e. to strengthen it. At the same time, different crews/groups creating the participants’ experience resort to different scenarios, which can finally lead to absolutely unlike results including those that concern flight safety.
In the course of a game situation, pilots can see the interaction process, on the one hand, and they are engaged into it, on the other hand. Everyone resorts to their own scenario and can see what their actions lead to in the end of the game.
During the game, one could study how leadership skills are demonstrated and how situational understanding of any following action is formed by the group when a passenger in a game situation spontaneously assumes responsibility and says: “Landed…”, i.e. the game generates a chain of the situations that requests decision-making.
In general, one could speak of development of skills recommended by the international community in course of games. The basis is made by of participants’ interaction in a game situation together with resorting to one’s own scenario.
V. Ponomarenko—Academician RAE.
V. Tretyakov—IAEA Expert.
A. Zakharov—Academician IAHPAA, Full membership of EAAP, Leading Instructor “Rossiya Airlines”.
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Ponomarenko, V., Tretyakov, V., Zakharov, A. (2019). Generative Games in Aviation. In: Bagnara, S., Tartaglia, R., Albolino, S., Alexander, T., Fujita, Y. (eds) Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018). IEA 2018. Advances in Intelligent Systems and Computing, vol 823. Springer, Cham. https://doi.org/10.1007/978-3-319-96074-6_59
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