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Assessing Word Difficulty for Quiz-Like Game

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10546))

Abstract

Mappings verification is a laborious task. Our research aims at providing a framework for manual verification of mappings using crowdsourcing approach. For this purpose we plan on implementing a quiz like game. For this purpose the mappings have to be evaluated in terms of difficulty to better present texts in respect of game levels. In this paper we present an algorithm for assessing word difficulty. Three approaches are presented and experimental results are shown. Plans for future works are also provided.

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Notes

  1. 1.

    http://kask.eti.pg.gda.pl/colabmap.

  2. 2.

    https://play.google.com/store/apps/details?id=pl.gda.eti.kask.tgame, http://kask.eti.pg.gda.pl/tgame/.

  3. 3.

    https://randomwordgenerator.com/.

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Correspondence to Tomasz Boiński .

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Jagoda, J., Boiński, T. (2018). Assessing Word Difficulty for Quiz-Like Game. In: Szymański, J., Velegrakis, Y. (eds) Semantic Keyword-Based Search on Structured Data Sources. IKC 2017. Lecture Notes in Computer Science(), vol 10546. Springer, Cham. https://doi.org/10.1007/978-3-319-74497-1_7

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  • DOI: https://doi.org/10.1007/978-3-319-74497-1_7

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-74496-4

  • Online ISBN: 978-3-319-74497-1

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