Abstract
Virtual reality techniques have been used since several decades ago to complement the three dimensional modelling in engineering and other disciplines. This technology allows engineers to view their projects into a 3D environment helping to better understand the different designs and bringing a new perspective of them, and also to simulate different states of the construction process. When assessing the visual impact of a wind farm, the use of virtual reality scenery can help the designer to integrate the visual aspects in the planning process and to show the changes produced in the different views. Also, it is a very powerful communication tool that provides an effective way of presenting the visual impact, as well as to understand and imagine the future landscape for the stakeholders.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Manchado C., Otero C., Gómez-Jauregui V., Arias R., Bruschi V., and Cendrero A. Visibility analysis and visibility software for the optimisation of wind farm design. Renewable Energy, 2013, 60, 388-401.
Bishop I.D. and Miller D. R. Visual assessment of off-shore wind turbines: The influence of distance, contrast, movement and social variables. Renewable Energy, 2007, 32(5), 814-831.
Torres-Sibille A., Cloquell-Ballester V., Cloquell-Ballester V., and Darton R. Development and validation of a multicriteria indicator for the assessment of objective aesthetic impact of wind farms. Renewable and Sustainable Energy Reviews, 2009, 13(1), 40-66.
Minelli A., Marchesini I. Taylor F., De Rosa P., Casagrande L., and Cenci M. An open source GIS tool to quantify the visual impact of wind turbines and photovoltaic panels. Environmental Impact Assessment Review, 2014, 49, 70-78.
Gibbons S. Gone with the wind: Valuing the visual impacts of wind turbines through house prices. Journal of Environmental Economics and Management, 2015, 72, 177-196.
Bishop I., and Stock C. Using collaborative virtual environments to plan wind energy installations. Renewable Energy, 2010, 35(10), 2348-2355.
Manchado c., Gómez-Jauregui V., and Otero C. A review on the Spanish Method of visual impact assessment of wind farms: SPM2. Renewable and Sustainable Energy Reviews, 2015, 49, 756-767.
Autodesk Infraworks 360. http://www.autodesk.com/products/infraworks-360, (accessed March 2016).
Google cardboard. https://www.google.com/get/cardboard (accessed March 2016).
Camera cardboard app. https://play.google.com/store/apps/details?id=com.google.vr.cyclops (accessed March 2016).
Extracting the audio & stereo pair from Cardboard Camera 3D panoramic images. http://vectorcult.com/2015/12/extracting-the-audio-stereo-pair-from-cardboard-camera-3d-panoramic-images (accessed March 2016).
Image composite editor: http://research.microsoft.com/en-us/um/redmond/projects/ice, (accessed March 2016).
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing AG
About this chapter
Cite this chapter
Lizcano, P.E., Manchado, C., Gomez-Jauregui, V., Otero, C. (2017). Virtual reality to assess visual impact in wind energy projects. In: Eynard, B., Nigrelli, V., Oliveri, S., Peris-Fajarnes, G., Rizzuti, S. (eds) Advances on Mechanics, Design Engineering and Manufacturing . Lecture Notes in Mechanical Engineering. Springer, Cham. https://doi.org/10.1007/978-3-319-45781-9_72
Download citation
DOI: https://doi.org/10.1007/978-3-319-45781-9_72
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-45780-2
Online ISBN: 978-3-319-45781-9
eBook Packages: EngineeringEngineering (R0)