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CHESS: Personalized Storytelling Experiences in Museums

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8832))

Abstract

In this work, we present the CHESS research prototype system which offers personalized, interactive digital storytelling experiences to enhance museum visits, demonstrating the authoring and visiting experiences.

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References

  1. Bedford, L.: Storytelling: the real work of museums. Curator 44(1), 27–34 (2004)

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  2. Ioannidis, Y., Raheb, K., Toli, E., Boile, M., Katifori, A., Mazura, M.: One object many stories: Introducing ICT in museums and collections through digital storytelling. In: Digital Heritage International Congress, pp. 421–424 (2013)

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  3. Lombardo, V., Damiano, R.: Storytelling on mobile devices for cultural heritage. The New Review of Hypermedia and Multimedia 18(1-2), 11–35 (2012)

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  4. Vayanou, M., Karvounis, M., Katifori, A., Kyriakidi, M., Roussou, M., Ioannidis, Y.: The CHESS Project: Adaptive Personalized Storytelling Experiences in Museums.In: UMAP Project Synergy Workshop (to appear, 2014)

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  5. CHESS, http://chessexperience.eu/

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© 2014 Springer International Publishing Switzerland

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Katifori, A. et al. (2014). CHESS: Personalized Storytelling Experiences in Museums. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds) Interactive Storytelling. ICIDS 2014. Lecture Notes in Computer Science, vol 8832. Springer, Cham. https://doi.org/10.1007/978-3-319-12337-0_28

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  • DOI: https://doi.org/10.1007/978-3-319-12337-0_28

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-12336-3

  • Online ISBN: 978-3-319-12337-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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