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Collaborative Augmented Reality Tools for Behavioral Lessons

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Learning in the Age of Digital and Green Transition (ICL 2022)

Abstract

Multi-user Augmented Reality experiences have proven useful in increasing user engagement and facilitating the learning of new concepts. Thanks to the new generation of Augmented Reality frameworks for smartphones and tablets, their daily use in the classroom is becoming more common. In this paper, we present the work done towards the implementation of classroom-based behavioural lessons based on collaborative Augmented Reality environments. We have developed a library that enables multi-user Augmented Reality applications and have used it to implement some scenarios developed in the context Positive Behaviour Intervention and Support framework.

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Notes

  1. 1.

    https://www.areteproject.eu/.

  2. 2.

    https://www.pbis.org/.

  3. 3.

    https://arete.ucd.ie.

  4. 4.

    Enriched Mirage XR for creating AR-BLRs https://wekit-ecs.com/documents/miragexr.

  5. 5.

    https://xapi.com.

  6. 6.

    https://vicomtech.box.com/s/rws1er6dp0uum3ei0x9ren4n42ircwu7.

  7. 7.

    https://github.com/tv-vicomtech/PBIS-AR-Demos/.

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Acknowledgments

This research has been supported by European Union’s Horizon 2020 research and innovation programme under grant agreement No 856533, project ARETE (Augmented Reality Interactive Educational System).

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Correspondence to Ana Domínguez .

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Domínguez, A. et al. (2023). Collaborative Augmented Reality Tools for Behavioral Lessons. In: Auer, M.E., Pachatz, W., Rüütmann, T. (eds) Learning in the Age of Digital and Green Transition. ICL 2022. Lecture Notes in Networks and Systems, vol 633. Springer, Cham. https://doi.org/10.1007/978-3-031-26876-2_10

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