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The Gilmorehill Mystery: A Location-Based Game for Campus Exploration

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 13056))

Abstract

The University of Glasgow accommodates a large number of new students every year. Arriving at a new campus can seem daunting at first, as it is always a challenge to navigate a university’s many buildings and pathways. Although in-person and self-guided online campus tours are currently offered by the University, in-person tours require advance booking and online tours do not provide the same level of immersion. As a solution, this paper describes the design, development and evaluation of an alternative: a location-based game for campus exploration. The prototype was evaluated remotely by eight participants in two stages, revealing technical issues that were subsequently addressed. A final, on-campus evaluation was carried out by a single participant using the final version of the game, with positive results. By utilizing player location tracking, this game successfully integrates a classic murder-mystery style story into a real-life setting–the University’s campus–to provide an alternative means for new students to become familiar with their surroundings .

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Swedlund, K., Barr, M. (2021). The Gilmorehill Mystery: A Location-Based Game for Campus Exploration. In: Baalsrud Hauge, J., C. S. Cardoso, J., Roque, L., Gonzalez-Calero, P.A. (eds) Entertainment Computing – ICEC 2021. ICEC 2021. Lecture Notes in Computer Science(), vol 13056. Springer, Cham. https://doi.org/10.1007/978-3-030-89394-1_18

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  • DOI: https://doi.org/10.1007/978-3-030-89394-1_18

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