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  • © 2020

Rediscovering Heritage Through Technology

A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage

  • Explores a variety of ways in which computers are enabling us to use this new paradigm shift in experiencing art
  • Presents topics ranging from virtual reality to holographic displays, and outlines how they are redefining the artistic experience
  • Describes a selection of machine learning techniques to show that we can explore art in ways that are not possible just with our human capabilities
  • Examines the way artists are using technology to push the current boundaries and the state of the art

Part of the book series: Studies in Computational Intelligence (SCI, volume 859)

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Table of contents (11 chapters)

  1. Front Matter

    Pages i-xix
  2. Artificial Intelligence

    1. Front Matter

      Pages 1-1
    2. An Overview of Handwritten Character Recognition Systems for Historical Documents

      • Mark Bugeja, Alexiei Dingli, Dylan Seychell
      Pages 3-23
    3. Supporting Autonomous Navigation of Visually Impaired People for Experiencing Cultural Heritage

      • Daniele Croce, Giovanni Galioto, Natale Galioto, Domenico Garlisi, Laura Giarré, Federica Inderst et al.
      Pages 25-46
    4. A Robotic Humanoid for Information Exploration on Cultural Heritage Domain

      • Agnese Augello, Giovanni Pilato, Gaia Trecarichi, Giorgio Vassallo, Filippo Vella
      Pages 47-65
  3. Gamification

    1. Front Matter

      Pages 67-67
    2. Win the City Game

      • Foaad Haddod, Alexiei Dingli
      Pages 91-108
    3. Reversing Heritage Destruction Through Digital Technology: The Rekrei Project

      • Marta Massi, Alfredo D’Angelo
      Pages 109-122
    4. Game-Based Learning Research at the Danube University Krems’ Center for Applied Game Studies

      • Nikolaus König, Alexander Pfeiffer, Thomas Wernbacher, Natalie Denk
      Pages 123-132
  4. Virtual Reality

    1. Front Matter

      Pages 133-133
  5. Augmented Reality

    1. Front Matter

      Pages 195-195
  6. Back Matter

    Pages 239-245

About this book

With the proliferation of technology, science became a medium used to create and interpret heritage in a way that redefines human achievements. The recent advances in technology are providing us with a variety of tools aimed at exploring, experiencing and interacting with heritage in a completely new way, which was unimaginable up until a few decades ago. Suddenly, heritage has become accessible and exciting to those who might not have previously considered it interesting.
  
This book presents a selection of approaches in various topics such as artificial intelligence, gamification, and virtual and augmented reality, and uses practical examples to show how they can be deployed in real-world scenarios. As such, it inspires a wide variety of stakeholders and helps them experience our common heritage through a new lens.


Editors and Affiliations

  • Faculty of ICT, Department of Artificial Intelligence, University of Malta, Msida, Malta

    Dylan Seychell, Alexiei Dingli

Bibliographic Information

Buy it now

Buying options

eBook USD 119.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 159.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 159.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access