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Virtual Reality, Haptic Simulators, and Virtual Environments

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The Comprehensive Textbook of Healthcare Simulation

Abstract

Traditional, ineffective forms of passive education are crumbling under the demands of learners who have grown up digital. Computer and communication capabilities, critical to so many of our simulation tools, are expanding rapidly. These technological advances will usher in a new age of learning technologies for simulation and beyond. This chapter focuses on simulation capabilities enabled by rapidly advancing computer and gaming technologies including virtual reality, haptics, and virtual environments. Ultimately, we believe these emerging technologies will profoundly alter the way we learn in healthcare.

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Correspondence to Ryan Owens MD .

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Owens, R., Taekman, J.M. (2013). Virtual Reality, Haptic Simulators, and Virtual Environments. In: Levine, A.I., DeMaria, S., Schwartz, A.D., Sim, A.J. (eds) The Comprehensive Textbook of Healthcare Simulation. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-5993-4_16

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  • DOI: https://doi.org/10.1007/978-1-4614-5993-4_16

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