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I’d like to put the Box2D physics engine to good use, so in this chapter you’ll be making an actual pinball game. Pinball tables are all about using our physical world and turning that into a fun experience. With a physics engine, however, you’re not just limited to real-world physics.
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© 2010 Steffen Itterheim
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Itterheim, S. (2010). Pinball Game. In: Learn iPhone and iPad cocos2d Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3304-6_13
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DOI: https://doi.org/10.1007/978-1-4302-3304-6_13
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3303-9
Online ISBN: 978-1-4302-3304-6
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