Skip to main content

An adaptive supersampling method

  • Session CG1c — Rendering
  • Conference paper
  • First Online:
Image Analysis Applications and Computer Graphics (ICSC 1995)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 1024))

Included in the following conference series:

Abstract

Original z-buffer method is a very efficient method for image generation. The limitation is that it introduces aliases into the output image. Although many different kinds of methods have been published to address this problem, most of them suffer from requiring a large memory space, demanding for high computational power, or having some other limitations. In this paper, we propose a simple anti-aliased method based on the supersampling method. However, instead of supersampling every pixel, we supersample edge pixels only. This method has the advantages of requiring less memory and less processing time than the traditional supersampling method. It is also less problematic than some other rendering methods in handling intersecting surfaces.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Abram, G., Westover, L. and Whitted, T: “Efficient Alias-free Rendering Using Bit-masks and Look-up Tables”. Computer Graphics 19(3) (July 1985) 53–59.

    Google Scholar 

  2. Akeley, K., Jermoluk, T.: “High-Performance Polygon Rendering”. Computer Graphics 22(4) (Aug. 1988) 239–246.

    Google Scholar 

  3. Akeley, K.: “RealityEngine Graphics”. Computer Graphics (Aug. 1993) 109–116.

    Google Scholar 

  4. Carpenter, L.: “The A-buffer, an Antialiased Hidden Surface Method”. Computer Graphics 18(3) (July 1984) 103–108.

    Google Scholar 

  5. Catmull, E.: A Subdivision Algorithm for Computer Display of Curved Surfaces. Ph.D. Dissertation, Computer Science Department, University of Utah (1974).

    Google Scholar 

  6. Catmull, E.: “A Hidden-Surface Algorithm with Anti-Aliasing”. Computer Graphics 12(3) (Aug. 1978) 6–11.

    Google Scholar 

  7. Crow, F.: “The Aliasing Problem in Computer-Generated Shaded Images”. Communication of the ACM 20(11) (Nov. 1977) 799–805.

    Google Scholar 

  8. Haeberli, P., Akeley, K.: “The Accumulation Buffer: Hardware Support for High-Quality Rendering”. Computer Graphics 24(4) (Aug. 1990) 309–318.

    Google Scholar 

  9. Kelley, M., Winner, S., Gould, K.: “A Scalable Hardware Render Accelerator using a Modified Scanline Algorithm”. Computer Graphics 26(2) (July 1992) 241–248.

    Google Scholar 

  10. Lau, W., Wiseman, N.: “Accurate Image Generation and Interactive Image Editing with the A-buffer”. Conference Proceedings of EuroGraphics '92 II(3) (Sept. 1992) 279–288.

    Google Scholar 

  11. Molnar, S., Eyles, J., Poulton, J.: “PixelFlow: High-Speed Rendering Using Image Composition”. Computer Graphics 26(2) (July 1992) 231–340.

    Google Scholar 

  12. Nakamae, E., Ishizaki, T., Nishita, T., Takita, S.: “Compositing 3D Images with Anti-aliasing and Various Shading Effects”. IEEE Computer Graphics & Applications (Mar. 1989) 21–29.

    Google Scholar 

  13. Schilling, A., Stra\er, W.: “EXACT: Algorithm and hardware Architecture for an Improved A-Buffer”. Computer Graphics (Aug. 1993) 85–91.

    Google Scholar 

  14. Whitted, T., Weimer, D.: “A Software Test-Bed for the Development of 3-D Raster Graphics Systems”. Computer Graphics 15(3) (Aug. 1981) 271–277.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Roland T. Chin Horace H. S. Ip Avi C. Naiman Ting-Chuen Pong

Rights and permissions

Reprints and permissions

Copyright information

© 1995 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Lau, R.W.H. (1995). An adaptive supersampling method. In: Chin, R.T., Ip, H.H.S., Naiman, A.C., Pong, TC. (eds) Image Analysis Applications and Computer Graphics. ICSC 1995. Lecture Notes in Computer Science, vol 1024. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-60697-1_104

Download citation

  • DOI: https://doi.org/10.1007/3-540-60697-1_104

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-60697-0

  • Online ISBN: 978-3-540-49298-6

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics