Abstract
This paper presents the lessons learnt from the development of a ubiquitous computing environment for use within the real world. Such systems are currently purpose built demonstrators, often within research labs. This paper is based on the development of a storytelling environment for use within schools. This migration - from the lab to the school - required the redevelopment of the platform, and highlighted the importance of providing support for the maintenance and management of the environment when access to a sophisticated infrastructure and dedicated space can no longer be guaranteed.
This work has been conducted as part of the EU KidStory project and the UK EPSRC Equator IRC. The authors acknowledge support from partners in both endeavours particular those in Kidstory whose work this builds upon. Thanks also to the teachers and children at Albany School, Nottingham for their collaboration.
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Bayon, V., Rodden, T., Greenhalgh, C., Benford, S. (2002). Going Back to School: Putting a Pervasive Environment into the Real World. In: Mattern, F., Naghshineh, M. (eds) Pervasive Computing. Pervasive 2002. Lecture Notes in Computer Science, vol 2414. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45866-2_7
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DOI: https://doi.org/10.1007/3-540-45866-2_7
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