Abstract
The digital Earth framework is a multiresolution 3D model used to visualize location-based data. In this paper, we introduce a new digital Earth framework using a cube as its underlying polyhedron. To create multiresolution, we introduce two types of 1-to-2 refinement. Having a smaller factor of refinement enables us to provide more resolutions and therefore a smoother transition among resolutions. We also suggest two indexing methods specifically designed for quadrilateral cells resulting from 1-to-2 refinement. We finally discuss the equal area spherical projection that we are using in this framework to model the Earth as a sphere partitioned to equal area cells.
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Amiri, A.M., Bhojani, F., Samavati, F. (2013). One-to-Two Digital Earth. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2013. Lecture Notes in Computer Science, vol 8034. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-41939-3_67
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DOI: https://doi.org/10.1007/978-3-642-41939-3_67
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-41938-6
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