Skip to main content

Apples and Coconuts: Young Children ‘Kinect-ing’ with Mathematics and Sesame Street

  • Chapter
  • First Online:
Book cover Digital Games and Mathematics Learning

Part of the book series: Mathematics Education in the Digital Era ((MEDE,volume 4))

Abstract

The ability to count objects is a crucial skill for young children. We report on an experimental study that utilized a Kinect Sesame Street TV intervention designed to support two types of counting activities. We conducted quantitative as well as open-coding based analyses, on video data with 3- and 4-year-olds. The complexity of interactive digital media contexts for mathematical learning is unpacked with the assistance of literature from the fields of mathematics education and cognitive science. We conclude by making recommendations for interactive educational design in general.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Alibali, M. W., & Goldin-Meadow, S. (1993). Gesture-speech mismatch and mechanisms of learning: What the hands reveal about a child’s state of mind. Cognitive Psychology, 25, 468–523.

    Article  Google Scholar 

  • Ball, S., & Bogatz, G. A. (1970). The first year of Sesame Street: An evaluation. Princeton: Educational Testing Service.

    Google Scholar 

  • Barab, S. A., Gresalfi, M., & Ingram-Goble, A. (2010). Transformational play: Using games to position person, content, and context. Educational Researcher, 39(7), 525–536. doi:10.3102/0013189X10386593.

    Article  Google Scholar 

  • Baroody, A. J., Lai, M., & Mix, K. S. (2005). The development of young children’s early number and operation sense and its implications for early childhood education. In B. Spodek & O. N. Saracho (Eds.), Handbook of research on the education of young children (2nd ed., pp. 187–221). Mahwah: Lawrence Erlbaum Associates.

    Google Scholar 

  • Baroody, A. J., Lai, M.L., & Mix, K. S. (2006). The development of young children’s early number and operation sense and its implications for early childhood education. In B. Spodek & O. N. Saracho (Eds.), Handbook of research on the education of young children (2nd ed.). Mahwah: Lawrence Erlbaum.

    Google Scholar 

  • Barsalou, L. W. (1999). Perceptual symbol systems. Behavioral and Brain Sciences, 22(4), 577–609 (disc. 610–660).

    Google Scholar 

  • Barsalou, L. W. (2008). Grounded cognition. Annual Review of Psychology, 59, 617–645.

    Article  Google Scholar 

  • Barsalou, L. W., Niedenthal, P. M., Barbey, A., & Ruppert, J. (2003). Social embodiment. In B. Ross (Ed.), The psychology of learning and motivation (Vol. 43, pp. 43–92). San Diego: Academic.

    Google Scholar 

  • Bogatz, G. A., & Ball, S. (1971). The second year of Sesame Street: A continuing evaluation. Princeton: Educational Testing Service.

    Google Scholar 

  • Cross, C. T., Woods, T. A., & Schweingruber, H. (Eds.). (2009). Mathematics learning in early childhood: Paths toward excellence and equity. Washington, DC: National Academies Press.

    Google Scholar 

  • Dogan, M. F., Williams, C. C., Walkington, C., & Nathan, M. (2013). Body-based examples when exploring conjectures: Embodied resources and mathematical proof. Poster presentation conducted at the Research Precession of the 2013 National Council of Teachers of Mathematics Annual Meeting and Exposition, Denver, CO.

    Google Scholar 

  • Fisch, S. M., & Truglio, R. T. (2001). “G” is for growing: Thirty years of research on children and Sesame Street. Mahwah: Erlbaum.

    Google Scholar 

  • Fisch, S. M., Lesh, R., Motoki, E., Crespo, S., & Melfi, V. (2011). Children’s mathematical reasoning in online games: Can data mining reveal strategic thinking? Child Development Perspectives, 5(2), 88–92.

    Article  Google Scholar 

  • Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave MacMillan.

    Google Scholar 

  • Gelman, R., & Meck, E. (1983). Preschoolers’ counting: Principles before skill. Cognition, 13(3), 343–359.

    Article  Google Scholar 

  • Glenberg, A., Jaworski, B., Rischal, M., & Levin, J. (2007a). What brains are for: Action, meaning, and reading comprehension. In D. McNamara (Ed.), Reading comprehension strategies: Theories, interventions, and technologies (pp. 221–238). Mahwah: Erlbaum.

    Google Scholar 

  • Glenberg, A. M., Brown, M., & Levin, J. R. (2007b). Enhancing comprehension in small reading groups using a manipulation strategy. Contemporary Educational Psychology, 32, 389–399.

    Article  Google Scholar 

  • Lauricella, A. R., Gola, A. A. H., & Calvert, S. L. (2011). Toddlers’ learning from socially meaningful video characters. Media Psychology, 14, 216–232.

    Article  Google Scholar 

  • Microsoft. (2012). Kinect Sesame Street TV [computer software]. Redmond: Microsoft Studios.

    Google Scholar 

  • Nathan, M., Kintsch, W., & Young, E. (1992). A theory of algebra-word-problem comprehension and its implications for the design of learning environments. Cognition and Instruction, 9(4), 329–389.

    Article  Google Scholar 

  • National Association for the Education of Young Children [NAEYC]. (2009). Developmentally appropriate practice in early childhood programs serving children from birth through age 8: Position statement. Washington, DC: NAEYC. www.naeyc.org/files/naeyc/file/positions/position%20statement%20Web.pdf.

    Google Scholar 

  • National Association for the Education of Young Children [NAEYC], & Fred Rogers Center for Early Learning and Children’s Media. (2012). Technology and interactive media as tools in early childhood programs serving children from birth through age 8: Joint position statement. Washington, DC: NAEYC (Latrobe: Fred Rogers Center for Early Learning and Children’s Media at Saint Vincent College). www.naeyc.org/files/naeyc/file/positions/PS_technology_WEB2.pdf.

    Google Scholar 

  • National Council of Teachers of Mathematics (NCTM). (2000). Principles and standards for school mathematics. Reston: NCTM.

    Google Scholar 

  • National Governors Association Center for Best Practices, Council of Chief State School Officers. (2010). Common core state standards: Mathematics. Washington, DC: National Governors Association Center for Best Practices, Council of Chief State School Officers. http://www.corestandards.org/the-standar ds/mathematics.

    Google Scholar 

  • Rothschild, M., Williams, C. C., & Thevenow-Harrison, J. T. (2013a). Counting apples and coconuts: Young children ‘Kinect-ing’ Sesame Street and mathematics. In C. Williams, A. Ochsner, J. Dietmeier, & C. Steinkuehler (Eds.), Proceedings of the 9th Annual Games+Learning+Society Conference (Vol. 3, pp. 274–280). Pittsburgh: ETC Press.

    Google Scholar 

  • Rothschild, M., Williams, C. C., & Thevenow-Harrison, J. T. (2013b). Performance assessments. In M. V. Martinez & A. C. Superfine (Eds.), Proceedings of the 35th annual meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education (p. 1207). Chicago: University of Illinois at Chicago.

    Google Scholar 

  • Shapiro, L. (2011). Embodied cognition. New York: Routledge.

    Google Scholar 

  • Squire, K. (2011). Video games and learning: Teaching and participatory culture in the digital age. Technology, Education–Connections (the TEC Series). New York: Teachers College Press.

    Google Scholar 

  • Steinkuehler, C., & Duncan, S. (2008). Scientific habits of mind in virtual worlds. Journal of Science Education and Technology, 17(6), 530–543. doi:10.1007/s10956-008-9120-8.

    Article  Google Scholar 

  • Walkington, C., Srisurichan, R., Nathan, M., Williams, C., & Alibali, M. (2012). Using the body to build geometry justifications: The link between action and cognition. Paper presented at the 2012 American Educational Research Association Annual Meeting and Exhibition, Vancouver, BC.

    Google Scholar 

  • Walkington, C., Nathan, M., Alibali, M., Pier, L., Boncoddo, R., & Williams, C. (2013). Projection as a mechanism for grounding mathematical justification in embodied action. Paper presented at the 2013 Annual Meeting of the American Educational Research Association, San Francisco, CA.

    Google Scholar 

Download references

Acknowledgments

We would like to thank Alex Games of Microsoft Studios and Rane Johnson of Microsoft Research for supporting the research that led to these findings, and Jordan T. Thevenow-Harrison of the University of Wisconsin-Madison for his invaluable statistical assistance. Finally, thanks to our advisors and mentors who made this research and analysis possible: Drs. Kurt Squire, Constance Steinkuehler, and Amy B. Ellis. Earlier versions of this paper were published in the Games+Learning+Society 9.0 conference proceedings (Rothschild et al. 2013a) and in the Psychology of Mathematics Education—North American chapter proceedings (Rothschild et al. 2013b).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Meagan Rothschild .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer Science+Business Media Dordrecht

About this chapter

Cite this chapter

Rothschild, M., Williams, C. (2015). Apples and Coconuts: Young Children ‘Kinect-ing’ with Mathematics and Sesame Street. In: Lowrie, T., Jorgensen (Zevenbergen), R. (eds) Digital Games and Mathematics Learning. Mathematics Education in the Digital Era, vol 4. Springer, Dordrecht. https://doi.org/10.1007/978-94-017-9517-3_8

Download citation

Publish with us

Policies and ethics