Abstract
This article describes the analysis of a simple, free-to-play real-time strategy (RTS) game called Pixel Legions. In developing this analysis, we worked with the developer to instrument, collect, and analyze telemetry data. The game design questions examined constitute macro- and micro-level analysis. We used pre-existing statistical and visualization tools to examine the macro-level questions. However, micro-level analysis was more game-specific, which required us to develop a novel visualization system to answer these questions in a way that is easy for the designer to understand. Our contribution constitutes the system we built and the analysis we developed to answer the questions imposed by the designer.
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Index Terms
- Analysis of telemetry data from a real-time strategy game: A case study
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