Skip to main content

Spontaneous Avatar Behavior for Human Territoriality

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5773))

Abstract

The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in believability introduced by modern lightning and physics techniques, the focus is shifting to better AI behavior sophistication. Avatars and agents in a realistic virtual environment must exhibit a certain degree of presence and awareness of the surroundings, reacting consistently to unexpected contingencies and social situations. Unconscious reactions serve as evidence of life, and can also signal social availability and spatial awareness to others. These behaviors get lost when avatar motion requires explicit user control. This paper presents a new approach for generating believable social behavior in avatars. The focus is on human territorial behaviors during social interactions, such as during conversations and gatherings. Driven by theories on human territoriality, we define a reactive framework which allows avatars group dynamics during social interaction. This approach gives us enough flexibility to model the territorial dynamics of social interactions as a set of social norms which constrain the avatar’s reactivity by running a set of behaviors which blend together. The resulting social group behavior appears relatively robust, but perhaps more importantly, it starts to bring a new sense of relevance and continuity to virtual bodies that often get separated from the simulated social situation.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Mori, M.: The uncanny valley. Energy 7(4) (1970)

    Google Scholar 

  2. Cassell, J., Vilhjalmsson, H.: Fully embodied conversational avatars: Making communicative behaviors autonomous. Autonomous Agents and Multi-Agent Systems 2(1), 45–64 (1999)

    Article  Google Scholar 

  3. Vilhjalmsson, H., Cassell, J.: Bodychat: Autonomous communicative behaviors in avatars. In: Autonomous Agents, pp. 477–486. ACM Press, New York (1998)

    Google Scholar 

  4. Kendon, A.: Conducting Interaction: Patterns of behavior in focused encounters. Cambridge University Press, Cambridge (1990); Main Area (multimodal commnication)

    Google Scholar 

  5. Friedman, D., Steed, A., Slater, M.: Spatial social behavior in second life. In: Pelachaud, C., Martin, J.-C., André, E., Chollet, G., Karpouzis, K., Pelé, D. (eds.) IVA 2007. LNCS (LNAI), vol. 4722, pp. 252–263. Springer, Heidelberg (2007)

    Chapter  Google Scholar 

  6. Salem, B., Earle, N.: Designing a non-verbal language for expressive avatars. In: Collaborative Virtual Environments, pp. 93–101. ACM, New York (2000)

    Google Scholar 

  7. Pedica, C., Vilhjálmsson, H.H.: Social perception and steering for online avatars. In: Prendinger, H., Lester, J.C., Ishizuka, M. (eds.) IVA 2008. LNCS (LNAI), vol. 5208, pp. 104–116. Springer, Heidelberg (2008)

    Chapter  Google Scholar 

  8. Cassell, J., Vilhjalmsson, H., Bickmore, T.: Beat: the behavior expression animation toolkit. In: SIGGRAPH 2001, August 12-17, pp. 477–486. ACM Press, New York (2001)

    Google Scholar 

  9. Gillies, M., Ballin, D.: Integrating autonomous behavior and user control for believable agents. In: Autonomous Agents and Multi-Agent Systems, July 19-23, pp. 336–343. ACM Press, New York (2004)

    Google Scholar 

  10. Helbing, D., Molnár, P.: Social force model for pedestrian dynamics. Physical Review E 51(5), 4282 (1995)

    Article  Google Scholar 

  11. Couzin, I., Krause, J., James, R., Ruzton, G., Franks, N.: Collective memory and spatial sorting in animal groups. Journal of Theoretical Biology, 1–11 (2002)

    Google Scholar 

  12. Pelechano, N., Allbeck, J.M., Badler, N.I.: Controlling individual agents in high-density crowd simulation, pp. 99–108 (2007)

    Google Scholar 

  13. Heigeas, L., Luciani, A., Thollot, J., Castagne, N.: A physically-based particle model of emergent crowd behaviors. In: Proc. of GraphiCon, September 5-10 (2003)

    Google Scholar 

  14. Helbing, D., Molnar, P., Schweitzer, F.: Computer simulations of pedestrian dynamics and trail formation (1994)

    Google Scholar 

  15. Treuille, A., Cooper, S., Popovic, Z.: Continuum crowds. In: SIGGRAPH 2006 Papers, pp. 1160–1168. ACM, New York (2006)

    Chapter  Google Scholar 

  16. Lee, K.H., Choi, M.G., Hong, Q., Lee, J.: Group behavior from video: a data-driven approach to crowd simulation, pp. 109–118 (2007)

    Google Scholar 

  17. Musse, S.R., Thalmann, D.: Hierarchical model for real time simulation of virtual human crowds. IEEE Transactions on Visualization and Computer Graphics 7(2), 152–164 (2001)

    Article  Google Scholar 

  18. Shao, W., Terzopoulos, D.: Autonomous pedestrians. Graph. Models 69(5-6), 246–274 (2007)

    Article  Google Scholar 

  19. Rehm, M., André, E., Nischt, M.: Let’s come together — social navigation behaviors of virtual and real humans. In: Maybury, M., Stock, O., Wahlster, W. (eds.) INTETAIN 2005. LNCS, vol. 3814, pp. 124–133. Springer, Heidelberg (2005)

    Chapter  Google Scholar 

  20. Reynolds, C.W.: Steering behaviors for autonomous characters. In: Proc. of the Game Developers Conference, pp. 763–782. Miller Freeman Game Group, San Francisco (1999)

    Google Scholar 

  21. Amor, H.B., Obst, O., Murray, J.: Fast, neat and under control: Inverse steering behaviors for physical autonomous agents

    Google Scholar 

  22. Jan, D., Traum, D.: Dynamic movement and positioning of embodied agents in multiparty conversation. In: Proc. of the ACL Workshop on Embodied Language Processing, June 2007, pp. 59–66 (2007)

    Google Scholar 

  23. Jan, D., Traum, D.R.: Dialog simulation for background characters, pp. 65–74 (2005)

    Google Scholar 

  24. Scheflen, A.E.: Human Territories: how we behave in space and time. Prentice-Hall, New York (1976)

    Google Scholar 

  25. Goffman, E.: Frame Analyses: An Essay on the Organization of Experience. Harvard University Press, Cambridge (1974)

    Google Scholar 

  26. Hall, E.T.: The Hidden Dimension. Doubleday, New York (1966)

    Google Scholar 

  27. Vilhjalmsson, H.: Animating conversation in online games. In: Rauterberg, M. (ed.) ICEC 2004. LNCS, vol. 3166, pp. 139–150. Springer, Heidelberg (2004)

    Chapter  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2009 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Pedica, C., Vilhjálmsson, H.H. (2009). Spontaneous Avatar Behavior for Human Territoriality. In: Ruttkay, Z., Kipp, M., Nijholt, A., Vilhjálmsson, H.H. (eds) Intelligent Virtual Agents. IVA 2009. Lecture Notes in Computer Science(), vol 5773. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04380-2_38

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-04380-2_38

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-04379-6

  • Online ISBN: 978-3-642-04380-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics