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Extreme Programming in a University Project

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3092))

Abstract

Extreme programming is a light weighted software engineering process – too lightweighted to handle technically and algorithmically complex problems? This paper describes the problems encountered when engineering demanding and complex software systems on the example of a software engineering project at the University of Münster.

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References

  1. Astrachan, O.L., et al.: Bringing Extreme Programming to the Classroom. In: Marchesi, M., et al. (eds.) XP Perspectives, pp. 237–250 (2002)

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  2. Boutin, K.: Introducing Extreme Programming in a Research and Development Laboratory. In: Succi, G., Marchesi, M. (eds.) XP Examined, pp. 433–448 (2000)

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  3. Holcombe, M., et al.: Teaching XP for Real: Some Initial Observations and Plans. In: Marchesi, M., et al. (eds.) XP Perspectives, pp. 251–260 (2002)

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  4. Müller, R., Lembeck, C., Kuchen, H.: GlassTT - a SJVM using Constraint Solving Techniques for Test Case Generation, TR 102, Univ. of Münster (2003)

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  5. Sanders, D.: Extreme Programming and the Software Design Course. In: Marchesi, M., et al. (eds.) XP Perspectives, pp. 261–272 (2002)

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© 2004 Springer-Verlag Berlin Heidelberg

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Müller, R.A. (2004). Extreme Programming in a University Project. In: Eckstein, J., Baumeister, H. (eds) Extreme Programming and Agile Processes in Software Engineering. XP 2004. Lecture Notes in Computer Science, vol 3092. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24853-8_46

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  • DOI: https://doi.org/10.1007/978-3-540-24853-8_46

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22137-1

  • Online ISBN: 978-3-540-24853-8

  • eBook Packages: Springer Book Archive

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