Abstract
Given mixed reality’s (MR) unique status as an emerging medium that incorporates both the physical and the virtual in hybrid space, it is a particularly interesting field in which to study the design process as a whole, and interactive narrative design in particular. How prominently does story figure in MR design? What kinds of stories are being told? As MR tools become more accessible, the field is opening up to a wider variety of practitioners. However, the full breadth of methods and techniques being brought to bear in design for MR has not yet been studied. This paper presents findings from an interview study with fifteen leading MR designers, and describes the multiplicity of approaches they use. These approaches are presented as a matrix, composed of a opportunistic—deterministic spectrum (based on designs planned in advance vs. improvisation), and a storytelling—sensationalizing spectrum (based on designs aimed at narrative creation vs. development of a sensory experience).
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Barba, E.: Toward a language of mixed reality in the continuity style. Converg. Int. J. Res. New Media Technol. 20, 41–54 (2013)
Farman, J.: Introduction to mobile interface theory. Mobile Interface Theory, 1–15 (2012)
Rouse, R., Engberg, M., JafariNaimi, N., Bolter, J.D.: MRx: an interdisciplinary framework for mixed reality experience design and criticism. Digit. Creativity 26(3–4), 175–181 (2015)
Benyon, D.: Presence in Blended Spaces. Interact. Comput. 24(4), 219–226 (2012)
Jetter, H., Zöllner, M., Gerken, J., Weiterer, H.: Design and Implementation of Post-WIMP Distributed User Interfaces with ZOIL. Int. J. Hum.-Comput. Interact. 28(11), 737–747 (2012)
Billinghurst, M., Grasset, R.: Developing augmented reality applications. In: ACM SIGGRAPH ASIA, vol. 8(1) (2008)
Craig, A.B.: Understanding Augmented Reality. Morgan Kaufman, Waltham (2013)
Hill, A., Barba, E., MacIntyre, B., Gandy, M., Davidson, B.: Mirror worlds: experimenting with heterogeneous AR. In: International Symposium on Ubiquitous Virtual Reality, pp. 9–12 (2011)
Shilkrot, R., Montfort, N., Maes, P.: nARratives of augmented worlds. In: IEEE ISMAR International Symposium on Mixed and Augmented Reality (2014)
Cross, N.: Designerly Ways of Knowing. Birkhäuser Architecture (2007)
Schön, D.A.: The Reflective Practitioner: How Professionals Think in Action. Basic Books, New York (1984)
Seago, A., Dunne, A.: New methodologies in art and design research: the object as discourse. Des. Issues 15(2), 11–17 (1999)
Norman, D.: The Design of Everyday Things, Revised and Expanded Edition, pp. 1–36. Basic Books, New York (2013)
Dunne, A., Raby, F.: Speculative Everything: Design, Fiction, and Social Dreaming, pp. 1–5. MIT Press, Cambridge (2013)
Goodman, E., Stolterman, E., Wakkary, R.: Understanding interaction design practices. In: Proceedings of CHI 2011, pp. 1061–1070 (2011)
Rouse, R.: Media of attraction: a media archeology approach to panoramas, kinematography, mixed reality and beyond. In: Nack, F., Gordon, A.S. (eds.) ICIDS 2016. LNCS, vol. 10045, pp. 97–107. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-48279-8_9
Gunning, T.: The cinema of attraction: early film, its spectator and the avant-garde. Wide Angle 8(3–4), 63–70 (1986)
Gaudreault, A.: Film and Attraction: From Kinematography to Cinema. University of Illinois Press, Chicago (2011)
Musser, C.: Rethinking early cinema: cinema of attractions and narrativity. Yale J. Criticism 7(2), 203–232 (1994)
McMahan, A., Blaché, A.G.: Lost Visionary of the Cinema. Continuum International Publishing Group, Inc., New York and London (2003)
Abel, R.: The Ciné Goes to Town: French Cinema, 1896–1914, Updated and Expanded Edition. University of California Press, Los Angeles and London (1998)
Musser, C.: The Emergence of Cinema: The American Screen to 1907. Scribners, New York (1990)
Oettermann, S.: The Panorama: A History of a Mass Medium. Zone Books, New York (1997)
Hyde, R.: Panoramania! The Art and Entertainment of the All-Embracing View. Trefoil Publications, London (1988)
Huhtamo, E.: Illusions in Motion: Media Archeology of the Moving Panorama and Related Spectacles. MIT Press, Cambridge (2013)
Ryan, M.: Will new media produce new narratives? In: Ryan, M. (ed.) Narrative Across Media. University of Nebraska Press, Lincoln (2004)
Strauss, A., Corbin, J.: Grounded theory research: procedures, canons, and evaluative criteria. Qual. Sociol. 13(1), 3–21 (1990)
Milgram, P., Kishino, F.: Taxonomy of mixed reality visual displays. IEICE Trans. Inf. Syst. E77-D(12), 1321–1329 (1994)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing AG
About this paper
Cite this paper
Rouse, R., Barba, E. (2017). Design for Emerging Media: How MR Designers Think About Storytelling, Process, and Defining the Field. In: Nunes, N., Oakley, I., Nisi, V. (eds) Interactive Storytelling. ICIDS 2017. Lecture Notes in Computer Science(), vol 10690. Springer, Cham. https://doi.org/10.1007/978-3-319-71027-3_20
Download citation
DOI: https://doi.org/10.1007/978-3-319-71027-3_20
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-71026-6
Online ISBN: 978-3-319-71027-3
eBook Packages: Computer ScienceComputer Science (R0)