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Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyond

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Interactive Storytelling (ICIDS 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10045))

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Abstract

This paper presents a new concept for understanding contemporary interactive works created with emerging or new media, such as virtual and augmented reality, as part of a larger historically informed category called media of attraction. Inspired by scholarship in film history and media archaeology, the media of attraction concept connects contemporary digital experiments to earlier forms including cabinets of curiosity, 18th century panoramas, pre-filmic moving image technologies, vaudeville, early film or kinematography, and others. Foundational elements defining media of attraction are laid out and discussed. This new approach has profound implications for how work created today is valued and understood, how central debates in the field can be re-contextualized, and how notions of progress can be radically reframed.

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Rouse, R. (2016). Media of Attraction: A Media Archeology Approach to Panoramas, Kinematography, Mixed Reality and Beyond. In: Nack, F., Gordon, A. (eds) Interactive Storytelling. ICIDS 2016. Lecture Notes in Computer Science(), vol 10045. Springer, Cham. https://doi.org/10.1007/978-3-319-48279-8_9

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  • DOI: https://doi.org/10.1007/978-3-319-48279-8_9

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  • Print ISBN: 978-3-319-48278-1

  • Online ISBN: 978-3-319-48279-8

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