Abstract
The continuous and rapidly increasing elderly population requires a revision of technology design in order to devise systems usable and meaningful for this social group. Most applications for ageing people are built to provide supporting services, taking into account the physical and cognitive abilities that decrease over time. However, this paper focuses on building technology to improve such capacities, or at least slow down their decline, through cognitive games. This is achieved by means of a digitally-augmented table-like surface that combines touch with tangible input for a more natural, intuitive, and appealing means of interaction. Its construction materials make it an affordable device likely to be used in retirement homes in the context of therapeutic activities, and its form factor enables a versatile, quick, and scalable configuration, as well as a socializing experience.
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Acknowledgments
This work received financial support from Spanish Ministry of Economy and Competitiveness under the National Strategic Program of Research and Project TIN2010-20488, and from Universitat Politècnica de València under Project UPV-FE-2014-24. It is also supported by fellowships APOSTD/2013/013 and ACIF/2014/214 within the VALi+d program from Conselleria d’Educació, Cultura i Esport (GVA).
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Garcia-Sanjuan, F., Jaen, J., Catala, A. (2015). Augmented Tangible Surfaces to Support Cognitive Games for Ageing People. In: Mohamed, A., Novais, P., Pereira, A., Villarrubia González, G., Fernández-Caballero, A. (eds) Ambient Intelligence - Software and Applications. Advances in Intelligent Systems and Computing, vol 376. Springer, Cham. https://doi.org/10.1007/978-3-319-19695-4_27
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DOI: https://doi.org/10.1007/978-3-319-19695-4_27
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