Abstract
This paper presents a plausible method for large water droplet morphing, taken into account the rigid transformation. The droplet on a plane was represented by the contact area, which was described via “a variational implicit function” in 2D, together with a profile curve. Then we made use of distance fields generated from the boundary of contact area to drive the morphing. The deforming direction and speed were well controlled to give a very smooth and stable deformation. The morphing procedure was combined with rigid transformation synchronously, which yield more natural effect. Finally, the ray-tracing method was employed for rendering the realistic scene.
Project supported by National Grand Fundamental Reasearch 973 (No.2002CB312106) of China.
*Project supported by Natural Science Foundation (No.M603129) of Zhejiang Province, China.
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Lin, L., Liao, S., Tong, R., Dong, J. (2005). Water Droplet Morphing Combining Rigid Transformation. In: Sunderam, V.S., van Albada, G.D., Sloot, P.M.A., Dongarra, J.J. (eds) Computational Science – ICCS 2005. ICCS 2005. Lecture Notes in Computer Science, vol 3514. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11428831_83
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DOI: https://doi.org/10.1007/11428831_83
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