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擴增實境融入多媒體教材:視覺藝術互動電子書之研究

Integration of Augmented Reality into Multimedia Teaching Materials: A Study of an Interactive Ebook for Visual Arts Education

摘要


本研究旨在探究擴增實境互動電子書對國小學生視覺藝術學習之影響,以便利樣本選取22位國小三年級學生為研究對象,透過觀察、問卷與訪談蒐集資料。研究發現擴增實境互動電子書對學生在視覺藝術領域之學習態度與美感體驗有效益,低學業成就學生對擴增實境教材內容之學習好感度高於高學業成就學生;學生普遍接受本研究使用之擴增實境互動電子書,但部分學生無高意願在未來持續使用類似的多媒體教材,其原因可能在於學生的學習新鮮感無法全然深化為未來對多媒體教材的長期使用習慣。建議後續相關研究,可透過長期研究並擴大樣本量進行深究。

並列摘要


This study explored the impact of an augmented reality (AR) interactive ebook on primary school students' learning in a visual arts course. The study selected 22 Year 3 primary school students as research participants. Observations, questionnaires, and interviews were used to collect data. Findings revealed that the AR interactive ebook helped students' learning attitudes toward visual arts education and esthetic experiences. Students generally enjoyed using the AR interactive ebook for learning purposes in visual arts classes. Additional studies may conduct long-term research and include many research participants to gain a full picture of the effects of AR ebooks in visual arts education.

參考文獻


張正杰、莊秀卿、羅綸新(2014)。多媒體呈現模式與認知風格對國小自然科學學習成效之影響。教育傳播與科技研究,108,31-48。doi:10.6137/RECT.2014.108.03
Billinghurst, M., Belcher, D., Gupta, A., & Kiyokawa, K. (2003). Communication behaviors in co-located collaborative AR interfaces. International Journal of Human–Computer Interaction, 16, 395-423. doi:10.1207/S15327590IJHC1603_2
de Oliveira, J., Camacho, M., & Gisbert, M. (2014). Exploring students and teacher’s perception of e-textbooks in a primary school. Comunicar, 42, 87-95. doi:10.3916/C42-2014-08
Mayer, R. E., & Moreno, R. (2003). Nine ways to reduce cognitive load in multimedia learning. Educational Psychologist, 38, 43-52. doi:10.1207/S15326985EP3801_6
Richter, J., Scheiter, K., & Eitel, A. (2016). Signaling text-picture relations in multimedia learning: A comprehensive meta-analysis. Educational Research Review, 17, 19-36. doi:10.1016/j.edurev.2015.12.003

被引用紀錄


許齡方、許有真(2021)。透過普羅透斯效應探討使用者性別與虛擬角色性別對尋路能力之影響教育傳播與科技研究(126),57-74。https://doi.org/10.6137/RECT.202108_(126).0004
徐新逸、郭盈芝(2020)。建構虛擬實境教材品質確保之評估指標教育傳播與科技研究(123),1-19。https://doi.org/10.6137/RECT.202008_(123).0001

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