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Wee Wii: Preschoolers and Motion-Based Game Play

Wee Wii: Preschoolers and Motion-Based Game Play

J. Alison Bryant, Anna Akerman, Jordana Drell
Copyright: © 2010 |Volume: 2 |Issue: 2 |Pages: 17
ISSN: 1942-3888|EISSN: 1942-3896|EISBN13: 9781609604080|DOI: 10.4018/jgcms.2010040101
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MLA

Bryant, J. Alison, et al. "Wee Wii: Preschoolers and Motion-Based Game Play." IJGCMS vol.2, no.2 2010: pp.1-17. http://doi.org/10.4018/jgcms.2010040101

APA

Bryant, J. A., Akerman, A., & Drell, J. (2010). Wee Wii: Preschoolers and Motion-Based Game Play. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 2(2), 1-17. http://doi.org/10.4018/jgcms.2010040101

Chicago

Bryant, J. Alison, Anna Akerman, and Jordana Drell. "Wee Wii: Preschoolers and Motion-Based Game Play," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 2, no.2: 1-17. http://doi.org/10.4018/jgcms.2010040101

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Abstract

In this paper, the authors specifically focus on the opportunities and challenges presented by the Nintendo Wii to preschoolers in context to three key objectives in order to facilitate game development: First, to understand the range of physical and cognitive abilities of preschoolers in motion-based game play; Second, to understand how preschoolers interact with the Wii; Third, to understand the expectations of the parents of preschoolers with regard to these new gaming platforms and the purchase and play contexts within which game play occurs. In addition to reporting challenges and advantages of the motion-based play for preschoolers, the authors also discuss how the findings of this research were then implemented by the game producers to develop the first preschool-targeted game on the market in the United States.

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