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Civic Crafting in Urban Planning Public Consultation: Exploring Minecraft's Potential

Civic Crafting in Urban Planning Public Consultation: Exploring Minecraft's Potential

Lisa Ward Mather, Pamela Robinson
Copyright: © 2016 |Volume: 5 |Issue: 3 |Pages: 17
ISSN: 2160-9918|EISSN: 2160-9926|EISBN13: 9781466693463|DOI: 10.4018/IJEPR.2016070104
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MLA

Mather, Lisa Ward, and Pamela Robinson. "Civic Crafting in Urban Planning Public Consultation: Exploring Minecraft's Potential." IJEPR vol.5, no.3 2016: pp.42-58. http://doi.org/10.4018/IJEPR.2016070104

APA

Mather, L. W. & Robinson, P. (2016). Civic Crafting in Urban Planning Public Consultation: Exploring Minecraft's Potential. International Journal of E-Planning Research (IJEPR), 5(3), 42-58. http://doi.org/10.4018/IJEPR.2016070104

Chicago

Mather, Lisa Ward, and Pamela Robinson. "Civic Crafting in Urban Planning Public Consultation: Exploring Minecraft's Potential," International Journal of E-Planning Research (IJEPR) 5, no.3: 42-58. http://doi.org/10.4018/IJEPR.2016070104

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Abstract

Minecraft is a popular video game that allows players to interact with a 3D environment. Users report that it is easy to learn and understand, is engaging and immersive, and is adaptable. Outside North America it has been piloted for urban planning public consultation processes. However, this game has not yet been studied to determine how and whether it could be used for this purpose. Using key informant interviews, this study asked practicing urban planners to assess Minecraft's potential. Key findings address Minecraft's usefulness as a visualization tool, its role in building public trust in local planning processes, the place of play in planning, and the challenges associated with its use in public consultation. The paper concludes with reflections as to how this game could effectively be used for public consultation, and offers key lessons for urban planners whose practice intersects with our digitally-enabled world.

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