Role of Digital Games and Gamification in Promoting the Learning Process

Role of Digital Games and Gamification in Promoting the Learning Process

ISBN13: 9781668435953|ISBN10: 1668435950|ISBN13 Softcover: 9781668435960|EISBN13: 9781668435977
DOI: 10.4018/978-1-6684-3595-3.ch013
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MLA

Ali, Kareema, et al. "Role of Digital Games and Gamification in Promoting the Learning Process." Comparative Research on Diversity in Virtual Learning: Eastern vs. Western Perspectives, edited by Zuheir Khlaif, et al., IGI Global, 2023, pp. 256-262. https://doi.org/10.4018/978-1-6684-3595-3.ch013

APA

Ali, K., Sawalha, A., Abd-Rabo, A. M., & Hashaykeh, S. (2023). Role of Digital Games and Gamification in Promoting the Learning Process. In Z. Khlaif, M. Sanmugam, & J. Itmazi (Eds.), Comparative Research on Diversity in Virtual Learning: Eastern vs. Western Perspectives (pp. 256-262). IGI Global. https://doi.org/10.4018/978-1-6684-3595-3.ch013

Chicago

Ali, Kareema, et al. "Role of Digital Games and Gamification in Promoting the Learning Process." In Comparative Research on Diversity in Virtual Learning: Eastern vs. Western Perspectives, edited by Zuheir Khlaif, Mageswaran Sanmugam, and Jamil Itmazi, 256-262. Hershey, PA: IGI Global, 2023. https://doi.org/10.4018/978-1-6684-3595-3.ch013

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Abstract

Learning is a constantly evolving process, and the educational systems are constantly seeking to employ technological innovations in developing this process and increasing its effectiveness. Attention has been directed to employing digital games and gamification in the learning process because of their impact of increasing students' motivation towards learning and developing students' knowledge and skills. In addition, they can be a good solution for many problems in the educational world. This chapter discusses the supportive opinion of using digital games and gamification in the learning process, while the opposition opinions are faced through evidences and modern studies that dealt with this topic. It is important to adopt a strategy of teaching based on the integration of digital games and gamification in the curriculum to achieve educational goals in a fun and entertaining way.

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