Novice Programming Environments: Lowering the Barriers, Supporting the Progression

Novice Programming Environments: Lowering the Barriers, Supporting the Progression

Judith Good
ISBN13: 9781668424117|ISBN10: 1668424118|EISBN13: 9781668424124
DOI: 10.4018/978-1-6684-2411-7.ch006
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MLA

Good, Judith. "Novice Programming Environments: Lowering the Barriers, Supporting the Progression." Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom, edited by Information Resources Management Association, IGI Global, 2022, pp. 94-126. https://doi.org/10.4018/978-1-6684-2411-7.ch006

APA

Good, J. (2022). Novice Programming Environments: Lowering the Barriers, Supporting the Progression. In I. Management Association (Ed.), Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom (pp. 94-126). IGI Global. https://doi.org/10.4018/978-1-6684-2411-7.ch006

Chicago

Good, Judith. "Novice Programming Environments: Lowering the Barriers, Supporting the Progression." In Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom, edited by Information Resources Management Association, 94-126. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-6684-2411-7.ch006

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Abstract

In 2011, the author published an article that looked at the state of the art in novice programming environments. At the time, there had been an increase in the number of programming environments that were freely available for use by novice programmers, particularly children and young people. What was interesting was that they offered a relatively sophisticated set of development and support features within motivating and engaging environments, where programming could be seen as a means to a creative end, rather than an end in itself. Furthermore, these environments incorporated support for the social and collaborative aspects of learning. The article considered five environments—Scratch, Alice, Looking Glass, Greenfoot, and Flip—examining their characteristics and investigating the opportunities they might offer to educators and learners alike. It also considered the broader implications of such environments for both teaching and research. In this chapter, the author revisits the same five environments, looking at how they have changed in the intervening years. She considers their evolution in relation to changes in the field more broadly (e.g., an increased focus on “programming for all”) and reflects on the implications for teaching, as well as research and further development.

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