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VISOLE: A Constructivist Pedagogical Approach to Game-Based Learning

VISOLE: A Constructivist Pedagogical Approach to Game-Based Learning

Morris S.Y. Jong, Junjie Shang, Fong-Lok Lee, Jimmy H.M. Lee
ISBN13: 9781605667294|ISBN10: 1605667293|EISBN13: 9781605667300
DOI: 10.4018/978-1-60566-729-4.ch011
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MLA

Jong, Morris S.Y., et al. "VISOLE: A Constructivist Pedagogical Approach to Game-Based Learning." Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking, edited by Harrison Hao Yang and Steve Chi-Yin Yuen, IGI Global, 2010, pp. 185-206. https://doi.org/10.4018/978-1-60566-729-4.ch011

APA

Jong, M. S., Shang, J., Lee, F., & Lee, J. H. (2010). VISOLE: A Constructivist Pedagogical Approach to Game-Based Learning. In H. Yang & S. Yuen (Eds.), Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking (pp. 185-206). IGI Global. https://doi.org/10.4018/978-1-60566-729-4.ch011

Chicago

Jong, Morris S.Y., et al. "VISOLE: A Constructivist Pedagogical Approach to Game-Based Learning." In Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking, edited by Harrison Hao Yang and Steve Chi-Yin Yuen, 185-206. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-60566-729-4.ch011

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Abstract

VISOLE (Virtual Interactive Student-Oriented Learning Environment) is a constructivist pedagogical approach to empower computer game-based learning. This approach encompasses the creation of a near real-life online interactive world modeled upon a set of multi-disciplinary domains, in which each student plays a role in this “virtual world” and shapes its development. All missions, tasks and problems therein are generative and open-ended with neither prescribed strategies nor solutions. With sophisticated multi-player simulation contexts and teacher facilitation (scaffolding and debriefing), VISOLE provides opportunities for students to acquire both subject-specific knowledge and problem-solving skills through their near real-life gaming experience. This chapter aims to delineate the theoretical foundation and pedagogical implementation of VISOLE. Apart from that, the authors also introduce their game-pedagogy co-design strategy adopted in developing the first VISOLE instance—FARMTASIA.

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