Three Dimensional (3D) Simulation for Ubiquitous and Inclusive Learning in a Digital Era

Three Dimensional (3D) Simulation for Ubiquitous and Inclusive Learning in a Digital Era

Maria Antonia Lima Gomes, Ramesh Chander Sharma, Alfredo Eurico Rodrigues Matta, Lucas Robatto
Copyright: © 2019 |Pages: 24
ISBN13: 9781522562924|ISBN10: 1522562923|ISBN13 Softcover: 9781522587606|EISBN13: 9781522562931
DOI: 10.4018/978-1-5225-6292-4.ch010
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MLA

Gomes, Maria Antonia Lima, et al. "Three Dimensional (3D) Simulation for Ubiquitous and Inclusive Learning in a Digital Era." Ubiquitous Inclusive Learning in a Digital Era, edited by Ebba Ossiannilsson, IGI Global, 2019, pp. 228-251. https://doi.org/10.4018/978-1-5225-6292-4.ch010

APA

Gomes, M. A., Sharma, R. C., Matta, A. E., & Robatto, L. (2019). Three Dimensional (3D) Simulation for Ubiquitous and Inclusive Learning in a Digital Era. In E. Ossiannilsson (Ed.), Ubiquitous Inclusive Learning in a Digital Era (pp. 228-251). IGI Global. https://doi.org/10.4018/978-1-5225-6292-4.ch010

Chicago

Gomes, Maria Antonia Lima, et al. "Three Dimensional (3D) Simulation for Ubiquitous and Inclusive Learning in a Digital Era." In Ubiquitous Inclusive Learning in a Digital Era, edited by Ebba Ossiannilsson, 228-251. Hershey, PA: IGI Global, 2019. https://doi.org/10.4018/978-1-5225-6292-4.ch010

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Abstract

With the advances in web technologies, learning of scientific phenomena has taken a new dimension. Emergence of 3D Simulation, virtual and augmented reality has added a new dimension to the way we learn a particular concept. These digital technologies provide us an opportunity to create representations of scientific, technical and historical phenomena. Pictorial models have been reported to be effective in representing molecular reactions to explain concepts which involve invisible structures and dynamic characters. Researchers have suggested that a combination of virtual labs and physical experiments can enhance students' conceptual understanding of scientific phenomena more than the use of virtual tools or lab experiments alone. This chapter will explain the development of the São João da Bahia Virtual Museum, a project consisting of a three-dimensional (3D) modeling and imaging program as a means of ubiquitous and inclusive learning in a digital era.

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