Reference Hub1
Beyond Hidden Bodies and Lost Pigs: Student Perceptions of Foreign Language Learning with Interactive Fiction

Beyond Hidden Bodies and Lost Pigs: Student Perceptions of Foreign Language Learning with Interactive Fiction

Joe Pereira
ISBN13: 9781466628489|ISBN10: 1466628480|EISBN13: 9781466628496
DOI: 10.4018/978-1-4666-2848-9.ch004
Cite Chapter Cite Chapter

MLA

Pereira, Joe. "Beyond Hidden Bodies and Lost Pigs: Student Perceptions of Foreign Language Learning with Interactive Fiction." Cases on Digital Game-Based Learning: Methods, Models, and Strategies, edited by Youngkyun Baek and Nicola Whitton, IGI Global, 2013, pp. 50-80. https://doi.org/10.4018/978-1-4666-2848-9.ch004

APA

Pereira, J. (2013). Beyond Hidden Bodies and Lost Pigs: Student Perceptions of Foreign Language Learning with Interactive Fiction. In Y. Baek & N. Whitton (Eds.), Cases on Digital Game-Based Learning: Methods, Models, and Strategies (pp. 50-80). IGI Global. https://doi.org/10.4018/978-1-4666-2848-9.ch004

Chicago

Pereira, Joe. "Beyond Hidden Bodies and Lost Pigs: Student Perceptions of Foreign Language Learning with Interactive Fiction." In Cases on Digital Game-Based Learning: Methods, Models, and Strategies, edited by Youngkyun Baek and Nicola Whitton, 50-80. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-2848-9.ch004

Export Reference

Mendeley
Favorite

Abstract

Interactive Fiction is a text-based genre of video game which blends participatory storytelling, the exploration of virtual worlds, and logical puzzle-solving. As it is a form of electronic literature as well as a form of video game, and it is compatible with the principles of second language acquisition, it can be used for digital game-based language learning. This chapter presents a case study on the perceptions of learners of English as a foreign language on the use of Interactive Fiction to practise language skills, particularly as a means of improving reading for fluency. The games played by the learners were 9:05 and Lost Pig, and the results produced by the study provided positive evidence towards the use of Interactive Fiction as an engaging language learning tool.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.