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12-13 Yaş Çocuk Futbolcularda Sanal Gerçeklik Antrenmanının Kafa Vuruşu Becerisine Etkisi

Year 2023, Volume: 8 Issue: 1, 43 - 56, 28.02.2023
https://doi.org/10.25307/jssr.1172607

Abstract

Bu çalışmanın amacı, 12-13 yaş arası çocuk futbolcularda sanal gerçeklik antrenmanının kafa vuruşu becerisinin etkisinin değerlendirilmesidir. Araştırmaya 12-13 yaş arasında, Türkiye Futbol Federasyonu tarafından amatör sporcu lisansına sahip 24 çocuk futbolcu katılmıştır. 24 gönüllü katılımcı, sadece sanal gerçeklik teknolojisi yöntemi ile futbol kafa vuruşu becerisini uygulayan SG grubu, sanal gerçeklik ve geleneksel yöntemlerin karma bir şekilde kullanıldığı SG ve geleneksel yöntem grubu ve sadece geleneksel yöntemlerle antrenman yapan kontrol grubu olarak, 3 ayrı gruba 8’er kişi olarak ayrılarak 8 haftalık antrenman sürecine katılmışlardır. Araştırmada, Kalkan ve Çamlıyer (2020) tarafından geliştirilen beş aşamalı öğretim tasarım modeli kullanılmıştır. Araştırmanın performans testi ön-test, ara-test ve son test olmak üzere gerçekleştirilmiştir. Araştırmanın sonucu olarak elde edilen bulgular sanal gerçeklik teknolojisinin futbolda kafa vuruşu becerilerinin geliştirilmesinde etkili bir antrenman yöntemi olarak kullanılabileceği sonucuna varılmıştır.

References

  • Arndt, S., Perkis, A., & Voigt-Antons, J.N. (2018). Using virtual reality and head-mounted displays to increase performance in rowing workouts. Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports, 45–50. https://doi.org/10.1145/3265845.3265848
  • Balkó, S., Heidler, J., & Edl, T. (2018). Virtual reality within the areas of sport and health. Trends Sport Sci., 4(25) 175–180, 2018. https://doi.org/10.23829/TSS.2018.25.4-1
  • Balyi, I., Way, R., & Higgs, C. (2013). Long-term athlete development. Human Kinetics.
  • Croft, H., Chong, A., & Wilson, B. (2011). Virtual reality assessment of rugby lineout throw kinematics. Sports Technology, 4(1–2), 2–12. https://doi.org/10.1080/19346182.2012.663535
  • DiCesare, C. A., Kiefer, A. W., Bonnette, S., & Myer, G. D. (2020). High-risk lower-extremity biomechanics evaluated in simulated Soccer-Specific virtual environments. Journal of Sport Rehabilitation, 29(3), 294–300. https://doi.org/10.1123/jsr.2018-0237
  • Dowsett, R., Kinrade, N., Lawson, D., Whiteside, D., Barnett, C., Magistro, D., & Wilkins, L. (2022). Exploring the Knowledge, Thoughts, and Experiences of Virtual Reality Training in Elite Football and Baseball. (Preprint). https://doi.org/10.21203/rs.3.rs-1770702/v1
  • Emmelkamp, P. M. G., & Meyerbröker, K. (2021). Virtual reality therapy in mental health. Annual Review of Clinical Psychology, 17, 495–519. https://doi.org/10.1146/annurev-clinpsy-081219-115923
  • Farley, O. R. L., Spencer, K., & Baudinet, L. (2020). Virtual reality in sports coaching, skill acquisition, and application to surfing: A review. Journal of Human Sport and Exercise, 15(3), 535-548. https://doi.org/10.14198/jhse.2020.153.06
  • García-Angulo, A., Palao, J. M., Giménez-Egido, J. M., García-Angulo, F. J., & Ortega-Toro, E. (2020). Effect of the modification of the number of players, the size of the goal, and the size of the field in competition on the play actions in U-12 male football. International Journal of Environmental Research and Public Health, 17(2), 518. https://doi.org/10.3390/ijerph17020518
  • Gasco, J., Patel, A., Ortega-Barnett, J., Branch, D., Desai, S., Kuo, Y. F., Luciano, C., Rizzi, S., Kania, P., & Matuyauskas, M. (2014). Virtual reality spine surgery simulation: An empirical study of its usefulness. Neurological Research, 36(11), 968–973. https://doi.org/10.1179/1743132814Y.0000000388
  • Jayanthi, N., Schley, S., Cumming, S. P., Myer, G. D., Saffel, H., Hartwig, T., & Gabbett, T. J. (2022). Developmental training model for the sport specialized youth athlete: A Dynamic strategy for individualizing load-response during maturation. Sports Health, 14(1), 142–153. https://doi.org/10.1177/19417381211056088
  • Jorgensen, S. J., Wonsick, M., Paterson, M., Watson, A., Chase, I., & Mehling, J. S. (2022). cockpit interface for locomotion and manipulation control of the NASA valkyrie humanoid in virtual reality (VR). https://ntrs.nasa.gov/citations/20220007587
  • Jotwani, R., Fiore, M., Yong, R. J., & Hao, D. (2021). Virtual reality for procedural education: Lumbar medial branch radiofrequency neurotomy. Interventional Pain Medicine, 1(1), 100088. https://doi.org/10.1016/j.inpm.2022.100088
  • Kalkan, N., & Çamlıyer, H. (2020). Virtual reality and instructional design: Virtual reality assisted instructional design model in skill learning (1st ed.). Akademisyen.
  • Karasar, N. (2005). Bilimsel araştırma yöntemi (17. Baskı). Nobel Yayın Dağıtım.
  • Kirkendall, D. T., & Sayers, A. (2020). Soccer anatomy. Human Kinetics Publishers.
  • Kittel, A., Larkin, P., Elsworthy, N., & Spittle, M. (2019). Using 360 virtual reality as a decision-making assessment tool in sport. Journal of Science and Medicine in Sport, 22(9), 1049–1053. https://doi.org/10.1016/j.jsams.2019.03.012
  • Li, H., Cui, C., & Jiang, S. (2022). Strategy for improving the football teaching quality by AI and metaverse-empowered in mobile internet environment. Wireless Networks, 1-10. https://doi.org/10.1007/s11276-022-03000-1
  • Michalski, S. C., Szpak, A., Saredakis, D., Ross, T. J., Billinghurst, M., & Loetscher, T. (2019). Getting your game on: Using virtual reality to improve real table tennis skills. PloS One, 14(9), e0222351. https://doi.org/10.1371/journal.pone.0222351
  • Milef, G. M., Miller, L. E., DiGuglielmo, D. M., Payne, T. D., Filben, T. M., Urban, J. E., & Stitzel, J. D. (2022). Head impact kinematics and brain deformation in paired opposing youth football players. Journal of Applied Biomechanics, 1(aop), 1–12. https://doi.org/10.1123/jab.2021-0098
  • Mousavi, S. A., Shahbazi, M., Arabameri, E., & Shirzad, E. (2019). The effect of virtual reality training on learning and kinematics characteristics of dart throwing. International Journal of School Health, 6(1), 1–7. https://doi.org/10.5812/intjsh.84300
  • Nambi, G., Abdelbasset, W. K., & Alqahatani, B. A. (2021). Radiological (Magnetic Resonance Image and Ultrasound) and biochemical effects of virtual reality training on balance training in football players with chronic low back pain: A randomized controlled study. Journal of Back and Musculoskeletal Rehabilitation, 34(2), 269–277. https://doi.org/10.3233/BMR-191657
  • Nambi, G., Abdelbasset, W. K., Elsayed, S. H., Alrawaili, S. M., Abodonya, A. M., Saleh, A. K., & Elnegamy, T. E. (2020). Comparative effects of isokinetic training and virtual reality training on sports performances in university football players with chronic low back pain-randomized controlled study. Evidence-Based Complementary and Alternative Medicine, Volume 2020, 1-10. Article ID 2981273. https://doi.org/10.1155/2020/2981273
  • Neroni, M. A., Oti, A., & Crilly, N. (2021). Virtual Reality design-build-test games with physics simulation: opportunities for researching design cognition. International Journal of Design Creativity and Innovation, 9(3), 139–173. https://doi.org/10.1080/21650349.2021.1929500
  • Neumann, D. L., Moffitt, R. L., Thomas, P. R., Loveday, K., Watling, D. P., Lombard, C. L., Antonova, S., & Tremeer, M. A. (2018). A systematic review of the application of interactive virtual reality to sport. Virtual Reality, 22(3), 183–198. https://doi.org/10.1007/s10055-017-0320-5
  • Oagaz, H., Schoun, B., & Choi, M.-H. (2021). Performance improvement and skill transfer in table tennis through training in virtual reality. IEEE Transactions on Visualization and Computer Graphics, 28(12), 4332-434. https://doi.org/10.1109/TVCG.2021.3086403
  • Pastel, S., Petri, K., Chen, C. H., Wiegand Cáceres, A. M., Stirnatis, M., Nübel, C., Schlotter, L., & Witte, K. (2022). Training in virtual reality enables learning of a complex sports movement. Virtual Reality, 1–18. https://doi.org/10.1007/s10055-022-00679-7
  • Patton, D. A., Huber, C. M., Margulies, S. S., Master, C. L., & Arbogast, K. B. (2021). Comparison of video-identified head contacts and sensor-recorded events in high school soccer. Journal of Applied Biomechanics, 37(6),573-577. https://doi.org/10.1123/jab.2021-0191
  • Romeas, T., More-Chevalier, B., Charbonneau, M., & Bieuzen, F. (2022). Virtual-Reality training of elite boxers preparing for the Tokyo 2020 Olympics during the COVID-19 pandemic: A Case Study. Case Studies in Sport and Exercise Psychology, 6(1), 21–35. https://doi.org/10.1123/cssep.2021-0027
  • Sato, K., Kuroki, K., Saiki, S., & Nagatomi, R. (2015). Improving walking, muscle strength, and balance in the elderly with an exergame using Kinect: A Randomized controlled trial. Games for Health Journal, 4(3), 161–167. https://doi.org/10.1089/g4h.2014.0057
  • Thatcher, B., Ivanov, G., Szerovay, M., & Mills, G. (2020). Virtual reality technology in football coaching: Barriers and opportunities. International Sport Coaching Journal, 8(2), 234–243. https://doi.org/10.1123/iscj.2020-0011
  • Till, K., Eisenmann, J., Emmonds, S., Jones, B., Mitchell, T., Cowburn, I., Tee, J., Holmes, N., & Lloyd, R. S. (2021). A Coaching session framework to facilitate long-term athletic development. Strength & Conditioning Journal, 43(3), 43–55. https://doi.org/10.1519/SSC.0000000000000558
  • Tomblin, B. T., Pritchard, N. S., Filben, T. M., Miller, L. E., Miles, C. M., Urban, J. E., & Stitzel, J. D. (2020). Characterization of on-field head impact exposure in youth soccer. Journal of Applied Biomechanics, 37(1), 36–42. https://doi.org/10.1123/jab.2020-0071
  • Varghese, M., Ruparell, S., & LaBella, C. (2022). Youth athlete development models: A Narrative review. Sports Health, 14(1), 20–29. https://doi.org/10.1177/19417381211055396
  • Wood, G., Wright, D. J., Harris, D., Pal, A., Franklin, Z. C., & Vine, S. J. (2021). Testing the construct validity of a soccer-specific virtual reality simulator using novice, academy, and professional soccer players. Virtual Reality, 25(1), 43–51. https://doi.org/10.1007/s10055-020-00441-x
  • Zhao, K., & Guo, X. (2022). Analysis of the application of virtual reality technology in football training. Journal of Sensors, Volume 2022, 1-8. Article ID 1339434. https://doi.org/10.1155/2022/1339434

The Effect of Virtual Reality Training on Heading Skills in 12-13 Years Old Child Footballers

Year 2023, Volume: 8 Issue: 1, 43 - 56, 28.02.2023
https://doi.org/10.25307/jssr.1172607

Abstract

This study aims to evaluate the effectiveness of the heading skills of virtual reality training in 12–13 years old child football players. 24 child football players between the ages of 12-13, licensed by the Turkish Football Federation as amateur athletes, participated in this study. 24 volunteer participants participated in the 8-week training process in 3 groups. Each group has 8 players. These groups are as follows; first, the VR group which performs football heading shoot skill only with virtual technology method, second, VR and traditional method group which uses virtual reality and traditional methods in a mixed way, third, the control group which uses only traditional methods. The instructional design model carried out in the research is five-stage instructional design model developed by Kalkan and Çamlıyer (2020). The performance test of the research was carried out as a pre-test, mid-test, and post-test. As a result, it was concluded that virtual reality technology can be used as an effective training method in the development of heading skills in football.

References

  • Arndt, S., Perkis, A., & Voigt-Antons, J.N. (2018). Using virtual reality and head-mounted displays to increase performance in rowing workouts. Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports, 45–50. https://doi.org/10.1145/3265845.3265848
  • Balkó, S., Heidler, J., & Edl, T. (2018). Virtual reality within the areas of sport and health. Trends Sport Sci., 4(25) 175–180, 2018. https://doi.org/10.23829/TSS.2018.25.4-1
  • Balyi, I., Way, R., & Higgs, C. (2013). Long-term athlete development. Human Kinetics.
  • Croft, H., Chong, A., & Wilson, B. (2011). Virtual reality assessment of rugby lineout throw kinematics. Sports Technology, 4(1–2), 2–12. https://doi.org/10.1080/19346182.2012.663535
  • DiCesare, C. A., Kiefer, A. W., Bonnette, S., & Myer, G. D. (2020). High-risk lower-extremity biomechanics evaluated in simulated Soccer-Specific virtual environments. Journal of Sport Rehabilitation, 29(3), 294–300. https://doi.org/10.1123/jsr.2018-0237
  • Dowsett, R., Kinrade, N., Lawson, D., Whiteside, D., Barnett, C., Magistro, D., & Wilkins, L. (2022). Exploring the Knowledge, Thoughts, and Experiences of Virtual Reality Training in Elite Football and Baseball. (Preprint). https://doi.org/10.21203/rs.3.rs-1770702/v1
  • Emmelkamp, P. M. G., & Meyerbröker, K. (2021). Virtual reality therapy in mental health. Annual Review of Clinical Psychology, 17, 495–519. https://doi.org/10.1146/annurev-clinpsy-081219-115923
  • Farley, O. R. L., Spencer, K., & Baudinet, L. (2020). Virtual reality in sports coaching, skill acquisition, and application to surfing: A review. Journal of Human Sport and Exercise, 15(3), 535-548. https://doi.org/10.14198/jhse.2020.153.06
  • García-Angulo, A., Palao, J. M., Giménez-Egido, J. M., García-Angulo, F. J., & Ortega-Toro, E. (2020). Effect of the modification of the number of players, the size of the goal, and the size of the field in competition on the play actions in U-12 male football. International Journal of Environmental Research and Public Health, 17(2), 518. https://doi.org/10.3390/ijerph17020518
  • Gasco, J., Patel, A., Ortega-Barnett, J., Branch, D., Desai, S., Kuo, Y. F., Luciano, C., Rizzi, S., Kania, P., & Matuyauskas, M. (2014). Virtual reality spine surgery simulation: An empirical study of its usefulness. Neurological Research, 36(11), 968–973. https://doi.org/10.1179/1743132814Y.0000000388
  • Jayanthi, N., Schley, S., Cumming, S. P., Myer, G. D., Saffel, H., Hartwig, T., & Gabbett, T. J. (2022). Developmental training model for the sport specialized youth athlete: A Dynamic strategy for individualizing load-response during maturation. Sports Health, 14(1), 142–153. https://doi.org/10.1177/19417381211056088
  • Jorgensen, S. J., Wonsick, M., Paterson, M., Watson, A., Chase, I., & Mehling, J. S. (2022). cockpit interface for locomotion and manipulation control of the NASA valkyrie humanoid in virtual reality (VR). https://ntrs.nasa.gov/citations/20220007587
  • Jotwani, R., Fiore, M., Yong, R. J., & Hao, D. (2021). Virtual reality for procedural education: Lumbar medial branch radiofrequency neurotomy. Interventional Pain Medicine, 1(1), 100088. https://doi.org/10.1016/j.inpm.2022.100088
  • Kalkan, N., & Çamlıyer, H. (2020). Virtual reality and instructional design: Virtual reality assisted instructional design model in skill learning (1st ed.). Akademisyen.
  • Karasar, N. (2005). Bilimsel araştırma yöntemi (17. Baskı). Nobel Yayın Dağıtım.
  • Kirkendall, D. T., & Sayers, A. (2020). Soccer anatomy. Human Kinetics Publishers.
  • Kittel, A., Larkin, P., Elsworthy, N., & Spittle, M. (2019). Using 360 virtual reality as a decision-making assessment tool in sport. Journal of Science and Medicine in Sport, 22(9), 1049–1053. https://doi.org/10.1016/j.jsams.2019.03.012
  • Li, H., Cui, C., & Jiang, S. (2022). Strategy for improving the football teaching quality by AI and metaverse-empowered in mobile internet environment. Wireless Networks, 1-10. https://doi.org/10.1007/s11276-022-03000-1
  • Michalski, S. C., Szpak, A., Saredakis, D., Ross, T. J., Billinghurst, M., & Loetscher, T. (2019). Getting your game on: Using virtual reality to improve real table tennis skills. PloS One, 14(9), e0222351. https://doi.org/10.1371/journal.pone.0222351
  • Milef, G. M., Miller, L. E., DiGuglielmo, D. M., Payne, T. D., Filben, T. M., Urban, J. E., & Stitzel, J. D. (2022). Head impact kinematics and brain deformation in paired opposing youth football players. Journal of Applied Biomechanics, 1(aop), 1–12. https://doi.org/10.1123/jab.2021-0098
  • Mousavi, S. A., Shahbazi, M., Arabameri, E., & Shirzad, E. (2019). The effect of virtual reality training on learning and kinematics characteristics of dart throwing. International Journal of School Health, 6(1), 1–7. https://doi.org/10.5812/intjsh.84300
  • Nambi, G., Abdelbasset, W. K., & Alqahatani, B. A. (2021). Radiological (Magnetic Resonance Image and Ultrasound) and biochemical effects of virtual reality training on balance training in football players with chronic low back pain: A randomized controlled study. Journal of Back and Musculoskeletal Rehabilitation, 34(2), 269–277. https://doi.org/10.3233/BMR-191657
  • Nambi, G., Abdelbasset, W. K., Elsayed, S. H., Alrawaili, S. M., Abodonya, A. M., Saleh, A. K., & Elnegamy, T. E. (2020). Comparative effects of isokinetic training and virtual reality training on sports performances in university football players with chronic low back pain-randomized controlled study. Evidence-Based Complementary and Alternative Medicine, Volume 2020, 1-10. Article ID 2981273. https://doi.org/10.1155/2020/2981273
  • Neroni, M. A., Oti, A., & Crilly, N. (2021). Virtual Reality design-build-test games with physics simulation: opportunities for researching design cognition. International Journal of Design Creativity and Innovation, 9(3), 139–173. https://doi.org/10.1080/21650349.2021.1929500
  • Neumann, D. L., Moffitt, R. L., Thomas, P. R., Loveday, K., Watling, D. P., Lombard, C. L., Antonova, S., & Tremeer, M. A. (2018). A systematic review of the application of interactive virtual reality to sport. Virtual Reality, 22(3), 183–198. https://doi.org/10.1007/s10055-017-0320-5
  • Oagaz, H., Schoun, B., & Choi, M.-H. (2021). Performance improvement and skill transfer in table tennis through training in virtual reality. IEEE Transactions on Visualization and Computer Graphics, 28(12), 4332-434. https://doi.org/10.1109/TVCG.2021.3086403
  • Pastel, S., Petri, K., Chen, C. H., Wiegand Cáceres, A. M., Stirnatis, M., Nübel, C., Schlotter, L., & Witte, K. (2022). Training in virtual reality enables learning of a complex sports movement. Virtual Reality, 1–18. https://doi.org/10.1007/s10055-022-00679-7
  • Patton, D. A., Huber, C. M., Margulies, S. S., Master, C. L., & Arbogast, K. B. (2021). Comparison of video-identified head contacts and sensor-recorded events in high school soccer. Journal of Applied Biomechanics, 37(6),573-577. https://doi.org/10.1123/jab.2021-0191
  • Romeas, T., More-Chevalier, B., Charbonneau, M., & Bieuzen, F. (2022). Virtual-Reality training of elite boxers preparing for the Tokyo 2020 Olympics during the COVID-19 pandemic: A Case Study. Case Studies in Sport and Exercise Psychology, 6(1), 21–35. https://doi.org/10.1123/cssep.2021-0027
  • Sato, K., Kuroki, K., Saiki, S., & Nagatomi, R. (2015). Improving walking, muscle strength, and balance in the elderly with an exergame using Kinect: A Randomized controlled trial. Games for Health Journal, 4(3), 161–167. https://doi.org/10.1089/g4h.2014.0057
  • Thatcher, B., Ivanov, G., Szerovay, M., & Mills, G. (2020). Virtual reality technology in football coaching: Barriers and opportunities. International Sport Coaching Journal, 8(2), 234–243. https://doi.org/10.1123/iscj.2020-0011
  • Till, K., Eisenmann, J., Emmonds, S., Jones, B., Mitchell, T., Cowburn, I., Tee, J., Holmes, N., & Lloyd, R. S. (2021). A Coaching session framework to facilitate long-term athletic development. Strength & Conditioning Journal, 43(3), 43–55. https://doi.org/10.1519/SSC.0000000000000558
  • Tomblin, B. T., Pritchard, N. S., Filben, T. M., Miller, L. E., Miles, C. M., Urban, J. E., & Stitzel, J. D. (2020). Characterization of on-field head impact exposure in youth soccer. Journal of Applied Biomechanics, 37(1), 36–42. https://doi.org/10.1123/jab.2020-0071
  • Varghese, M., Ruparell, S., & LaBella, C. (2022). Youth athlete development models: A Narrative review. Sports Health, 14(1), 20–29. https://doi.org/10.1177/19417381211055396
  • Wood, G., Wright, D. J., Harris, D., Pal, A., Franklin, Z. C., & Vine, S. J. (2021). Testing the construct validity of a soccer-specific virtual reality simulator using novice, academy, and professional soccer players. Virtual Reality, 25(1), 43–51. https://doi.org/10.1007/s10055-020-00441-x
  • Zhao, K., & Guo, X. (2022). Analysis of the application of virtual reality technology in football training. Journal of Sensors, Volume 2022, 1-8. Article ID 1339434. https://doi.org/10.1155/2022/1339434
There are 36 citations in total.

Details

Primary Language English
Subjects Sports Medicine, Tourism (Other)
Journal Section Original Article
Authors

Emre Gürbüz 0000-0003-1205-9387

Murat Taş 0000-0003-2940-903X

Publication Date February 28, 2023
Acceptance Date January 8, 2023
Published in Issue Year 2023 Volume: 8 Issue: 1

Cite

APA Gürbüz, E., & Taş, M. (2023). The Effect of Virtual Reality Training on Heading Skills in 12-13 Years Old Child Footballers. Spor Bilimleri Araştırmaları Dergisi, 8(1), 43-56. https://doi.org/10.25307/jssr.1172607
AMA Gürbüz E, Taş M. The Effect of Virtual Reality Training on Heading Skills in 12-13 Years Old Child Footballers. JSSR. February 2023;8(1):43-56. doi:10.25307/jssr.1172607
Chicago Gürbüz, Emre, and Murat Taş. “The Effect of Virtual Reality Training on Heading Skills in 12-13 Years Old Child Footballers”. Spor Bilimleri Araştırmaları Dergisi 8, no. 1 (February 2023): 43-56. https://doi.org/10.25307/jssr.1172607.
EndNote Gürbüz E, Taş M (February 1, 2023) The Effect of Virtual Reality Training on Heading Skills in 12-13 Years Old Child Footballers. Spor Bilimleri Araştırmaları Dergisi 8 1 43–56.
IEEE E. Gürbüz and M. Taş, “The Effect of Virtual Reality Training on Heading Skills in 12-13 Years Old Child Footballers”, JSSR, vol. 8, no. 1, pp. 43–56, 2023, doi: 10.25307/jssr.1172607.
ISNAD Gürbüz, Emre - Taş, Murat. “The Effect of Virtual Reality Training on Heading Skills in 12-13 Years Old Child Footballers”. Spor Bilimleri Araştırmaları Dergisi 8/1 (February 2023), 43-56. https://doi.org/10.25307/jssr.1172607.
JAMA Gürbüz E, Taş M. The Effect of Virtual Reality Training on Heading Skills in 12-13 Years Old Child Footballers. JSSR. 2023;8:43–56.
MLA Gürbüz, Emre and Murat Taş. “The Effect of Virtual Reality Training on Heading Skills in 12-13 Years Old Child Footballers”. Spor Bilimleri Araştırmaları Dergisi, vol. 8, no. 1, 2023, pp. 43-56, doi:10.25307/jssr.1172607.
Vancouver Gürbüz E, Taş M. The Effect of Virtual Reality Training on Heading Skills in 12-13 Years Old Child Footballers. JSSR. 2023;8(1):43-56.

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