DIGITAL LIBRARY
PRESENTATION OF THE MOST INTERESTING GEOGRAPHICAL PLACES USING VIRTUAL REALITY TECHNOLOGY
Lublin University of Technology (POLAND)
About this paper:
Appears in: INTED2018 Proceedings
Publication year: 2018
Pages: 176-185
ISBN: 978-84-697-9480-7
ISSN: 2340-1079
doi: 10.21125/inted.2018.1026
Conference name: 12th International Technology, Education and Development Conference
Dates: 5-7 March, 2018
Location: Valencia, Spain
Abstract:
It is said that travel educates. This unmistakable age-old adage shows that learning through communication, conversation with other competent people living in a given place and time is a sure and good form of learning. Nowadays, in the age of the Internet, at the time of commonly available scientific materials, textbooks, etc., travelling as a form of education has come to the fore. When teaching subjects such as geography, geology, botany, zoology or archeology, there is often a need to show interesting places. Simple projection of a recorded 3D movie is not interactive, and a trip with a group of students is expensive and often impossible. The use of the latest technology can come useful here. Using virtual projection of interesting places created as interactive 3D objects, surrounding the person walking around them, a virtual, highly real geographical environment is created. In the article, the author shows an example of a place in China that was mapped in 3D. With the “world” of computer games, you can navigate the entire geographic area, not just the selected path, as it does for a variety of instructional videos. Thanks to the use of highly advanced high-resolution graphics, a very realistic effect is achieved. We are talking about the phenomenon of immersion in the virtual world in which, looking from above, the user experiences, for example, the true “fear of heights”. In addition, spatial sound effects complement the rest. The sample place was presented to a group of students, who expressed their opinions of it.
Keywords:
Virtual Reality, Oculus Rift, Unreal Engine, Educational Application.