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KCI 등재

뉴미디어 아트에서의 신체성: 촉각성을 중심으로

Tactility of Body in New Media Art

미술사학보
약어 : -
2009 no.33, pp.359 - 388
DOI : 10.15819/rah.2009..33.359
발행기관 : 미술사학연구회
연구분야 : 미술
Copyright © 미술사학연구회
197 회 열람

The new perspectives towards bodies since 1960s based on the trio of Phenomenology, Psychoanalysis, Cognitive Science, generally show the deconstruction of Cartesian mind/body dichotomy and new concept of inter-subjectivity. The body-artists in 1960s-70s used their bodies as raw materials, the sites of the inscription of cultural meaning. But the new media artists in 1990s approached to a concept of 'extended body' or 'bodies in code' which are submitted to and constituted by an unavoidable and empowering technical deterritorialization - bodies whose embodiments are realized , and can only be realized, in conjunction with technics. In this essay, I studied first, (Re)Mediated bodies through Sterlac's 'Cyborg Performance' and Paul Sermon's 'Virtual Body'. Sterlac has developed his own way that can make his body combine with technology(machine) and function in electronic world efficiently. Paul Sermon's work tells us that digital communication by virtual bodies is not disembodied, rather opens to experiences of embodied senses and tactilities. The encounter of body and technology has expressed and explored from the beginning of new media art. New media arts which have used digital technology with the context of human senses, have focused a relationship of sight and tactility. In this figuration, we can get to Merleau-Ponty's phenomenological existence, that is, primary tactility or infra-tactility comprise a kind of primitive or not yet differentiated, virtual, or potential reversibility out of which arises not simply the division of the senses, but more fundamentally, the divisions that comprise sensation per se. I examined the concept of 'Inter(sur))face' for validating of touch as a way of communication, of the phenomenological approach to the sight and tactility, and of the possible encounter with Others by skin. New media works like <Liquid View>(1993, Monika Fleisxhmann and Wolfgang Strauss) and Thecla Schiphorst's <Bodymaps: Artifacts of touch>(1996) in this essay, will be good examples for explaining concepts of sight/tactility, image/body, real/virtual, and digital technology, touch, skin-ego etc.

신체성, 뉴미디어, (재)매개, 가상현실, 햅틱, 인터페이스, 피부자아
body, new media, (re)mediation, virtual reality, haptic, interface, skin ego

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