Dynamic Integration of Reward and Stimulus Information in Perceptual Decision-Making
Figure 3
Results of our perceptual decision-making task with unequal payoffs.
For each combination of stimulus and delay conditions, the percentage of choices towards higher reward (ordinate) is plotted against the mean response time, the time from the stimulus onset (time ) to a response (abscissa). Lines with filled symbols denote congruent conditions in which stimulus and reward favor the same direction, lines with open symbols denote incongruent conditions in which stimulus and reward favor opposite directions. Task difficulty is color coded: Red, green and blue for high, intermediate and low discriminability levels respectively. Dashed vertical lines indicate the time of the “go” cue: 0–2000 msec after the stimulus onset.