産業応用工学会全国大会講演論文集
Online ISSN : 2424-211X
2023
会議情報

頬の彩度に着目したeスポーツ実施中の高齢者を対象とする感情発生区間推定手法の検討
*菊地 亮太*景山 陽一*白井 光*石沢 千佳子*末廣 健二*高橋 伸明*斉藤 洋樹*小林 拓也*渡邉 文人*佐竹 久美*佐藤 直子
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会議録・要旨集 オープンアクセス

p. 59-60

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With the recent emergence of a super-aging society, extending the healthy life expectancy of older adults has become increasingly important. Dementia has been reported to hinder the extension of healthy life expectancy. Electronic sports (eSports) have recently attracted wide attention to prevent dementia. People experience various emotions while playing eSports. The quantification of these emotions indicates the extent to which they enjoy playing eSports. This indicator can be used to evaluate eSports activities. We propose a method to estimate when emotions occur while playing eSports with the aim of creating a quantitative index to determine people’s emotions while playing eSports. Consequently, we determined the possibility of estimating emotional arousal intervals by examining the changes in the saturation of the cheeks using machine learning.

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