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Object-space point blending and splatting

Published:27 July 2003Publication History

ABSTRACT

We present a novel point-based rendering approach based on object-space point interpolation. We introduce the concept of a transformation-invariant covariance matrix of a set of points to efficiently determine splat sizes in a multiresolution hierarchy. We analyze continuous point interpolation in object-space, and define a new class of parametrized blending kernels to achieve smooth blending. Furthermore, we present a hardware accelerated rendering algorithm based on α-texture mapping and α-blending.

References

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  3. L. Ren, H. Pfister, and M. Zwicker. Object space EWA surface splatting: A hardware accelerated approach to high quality point rendering. In Proceedings EUROGRAPHICS 2002, pages -, 2002. also in Computer Graphics Forum 21(3).Google ScholarGoogle ScholarCross RefCross Ref
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  1. Object-space point blending and splatting

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '03: ACM SIGGRAPH 2003 Sketches & Applications
      July 2003
      142 pages
      ISBN:9781450374668
      DOI:10.1145/965400

      Copyright © 2003 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 27 July 2003

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