ABSTRACT
We present a novel point-based rendering approach based on object-space point interpolation. We introduce the concept of a transformation-invariant covariance matrix of a set of points to efficiently determine splat sizes in a multiresolution hierarchy. We analyze continuous point interpolation in object-space, and define a new class of parametrized blending kernels to achieve smooth blending. Furthermore, we present a hardware accelerated rendering algorithm based on α-texture mapping and α-blending.
- M. Botsch, A. Wiratanaya, and L. Kobbelt. Efficient high quality rendering of point sampled geometry. In Proceedings Eurographics Workshop on Rendering, pages -, 2002. Google ScholarDigital Library
- M. Gross. Are points the better graphics primitives? Computer Graphics Forum 20(3), 2001. Plenary Talk Eurographics 2001.Google Scholar
- L. Ren, H. Pfister, and M. Zwicker. Object space EWA surface splatting: A hardware accelerated approach to high quality point rendering. In Proceedings EUROGRAPHICS 2002, pages -, 2002. also in Computer Graphics Forum 21(3).Google ScholarCross Ref
- S. Rusinkiewicz and M. Levoy. Qsplat: A multiresolution point rendering system for large meshes. In Proceedings SIGGRAPH 2000, pages 343--352. ACM SIGGRAPH, 2000. Google ScholarDigital Library
- M. Zwicker, H. Pfister, J. van Baar, and M. Gross. Surface splatting. In Proceedings SIGGRAPH 2001, pages 371--378. ACM SIGGRAPH, 2001. Google ScholarDigital Library
- Object-space point blending and splatting
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